Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RoomBattleDoMatchingTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

50 lines
1.3 KiB
C#

using LitJson;
namespace Wizard;
public class RoomBattleDoMatchingTask : DoMatchingBase
{
public RoomBattleDoMatchingTask(bool isConvention, bool isGathering)
{
if (isConvention)
{
base.type = ApiType.Type.EventRoomBattleBattleDoMatching;
}
else if (isGathering)
{
base.type = ApiType.Type.GatheringRoomBattleDoMatching;
}
else
{
base.type = ApiType.Type.OpenRoomBattleBattleDoMatching;
}
SkipCuteTimeOutPopup();
SkipCuteHttpStatusErrorPopup();
SkipAllCuteResultCodeCheckErrorPopup();
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.RoomBattleMatching.data = new RoomBattleMatchingDetail();
Data.RoomBattleMatching.data.battle_state = 0;
Data.RoomBattleMatching.data.matching_state = 0;
JsonData jsonData = base.ResponseData["data"];
Data.RoomBattleMatching.data.matching_state = jsonData["matching_state"].ToInt();
if (jsonData.Keys.Contains("battle_state"))
{
Data.RoomBattleMatching.data.battle_state = jsonData["battle_state"].ToInt();
}
if (jsonData.TryGetValue("battle_id", out var value))
{
Data.LastRoomBattleId = value.ToString();
}
Data.RoomBattleMatching.data.battleId = Data.LastRoomBattleId;
return num;
}
}