Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UserListViewPlate.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

44 lines
865 B
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class UserListViewPlate : UserPlateBase
{
[SerializeField]
private UIButton _actionButton;
[SerializeField]
private UILabel _actionButtonLabel;
[SerializeField]
private GameObject _underLine;
public Action<UserInfoBase> OnAction { get; set; }
public void Initialize(UserInfoBase userInfo, string actionButtonLabel)
{
InitializeBase(userInfo);
_actionButtonLabel.text = actionButtonLabel;
_actionButton.onClick.Clear();
_actionButton.onClick.Add(new EventDelegate(delegate
{
OnAction.Call(userInfo);
}));
}
public void SetUnderLine(bool visible)
{
if (_underLine != null)
{
_underLine.SetActive(visible);
}
}
public void SetButtonVisible(bool visible)
{
_actionButton.gameObject.SetActive(visible);
}
}