Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Operation/OperationSimulator.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

180 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
namespace Wizard.Battle.Operation;
public static class OperationSimulator
{
public static BattlePlayerPair Attack(BattlePlayerPair sourcePair, IBattleCardUniqueID attackCardId, IBattleCardUniqueID targetCardId, bool isPrediction = false, Action<BattlePlayerPair> OnVirtualPairCloned = null)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
OnVirtualPairCloned?.Call(battlePlayerPair);
if (isPrediction)
{
Prediction.ChangeFilters(battlePlayerPair);
}
Prediction.CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
new ActionProcessor(battlePlayerPair).Attack(attackCardId, targetCardId);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
public static BattlePlayerPair Play(BattlePlayerPair sourcePair, IBattleCardUniqueID playCardId, List<BattleCardBase> skillTargets, Action<BattlePlayerPair> OnVirtualPairCloned = null, Action<BattleCardBase> playCardSkillEvent = null)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
OnVirtualPairCloned?.Call(battlePlayerPair);
Prediction.CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
List<BattleCardBase> first = Play_GetTargetsAndChoice(battlePlayerPair, skillTargets).first;
ActionProcessor actionProcessor = new ActionProcessor(battlePlayerPair);
BattleCardBase battleCardBase = battlePlayerPair.Self.HandCardList.FindFromCardId(playCardId);
playCardSkillEvent?.Call(battleCardBase);
battlePlayerPair.Self.SetupActionProcessorEvent(actionProcessor);
battlePlayerPair.Opponent.SetupActionProcessorEvent(actionProcessor);
actionProcessor.PlayCard(battleCardBase, first);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
public static Tuple<List<BattleCardBase>, List<int>> Play_GetTargetsAndChoice(BattlePlayerPair virtualPair, List<BattleCardBase> skillTargets)
{
List<BattleCardBase> list = null;
List<int> list2 = null;
if (skillTargets.IsNotNullOrEmpty())
{
list = new List<BattleCardBase>();
foreach (BattleCardBase skillTarget in skillTargets)
{
BattleCardBase battleCardBase = FindSkillTargetCard(virtualPair, skillTarget);
if (battleCardBase == null)
{
list.Add(skillTarget);
if (list2 == null)
{
list2 = new List<int>();
}
list2.Add(skillTarget.Index);
}
else
{
list.Add(battleCardBase);
}
}
}
return new Tuple<List<BattleCardBase>, List<int>>(list, list2);
}
public static BattlePlayerPair Evolve(BattlePlayerPair sourcePair, IBattleCardUniqueID evolutionCardId, List<BattleCardBase> skillTargets, Action<BattlePlayerPair> OnVirtualPairCloned = null)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
OnVirtualPairCloned?.Call(battlePlayerPair);
Prediction.CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
BattleCardBase[] first = Evolve_GetTargetsAndChoice(battlePlayerPair, skillTargets).first;
BattleCardBase card = battlePlayerPair.Self.ClassAndInPlayCardList.FindFromCardId(evolutionCardId);
new ActionProcessor(battlePlayerPair).Evolution(card, first);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
public static Tuple<BattleCardBase[], List<int>> Evolve_GetTargetsAndChoice(BattlePlayerPair virtualPair, List<BattleCardBase> skillTargets)
{
List<BattleCardBase> list = new List<BattleCardBase>();
List<int> list2 = null;
if (skillTargets != null)
{
for (int i = 0; i < skillTargets.Count; i++)
{
BattleCardBase battleCardBase = FindSkillTargetCard(virtualPair, skillTargets[i]);
if (battleCardBase == null)
{
list.Add(skillTargets[i]);
if (list2 == null)
{
list2 = new List<int>();
}
list2.Add(skillTargets[i].Index);
}
else
{
list.Add(battleCardBase);
}
}
}
return new Tuple<BattleCardBase[], List<int>>(list.ToArray(), list2);
}
private static BattleCardBase FindSkillTargetCard(BattlePlayerPair pair, IBattleCardUniqueID skillTargetCardId)
{
BattleCardBase battleCardBase = pair.Self.ClassAndInPlayCardList.FindFromCardId(skillTargetCardId);
if (battleCardBase != null)
{
return battleCardBase;
}
BattleCardBase battleCardBase2 = pair.Self.HandCardList.FindFromCardId(skillTargetCardId);
if (battleCardBase2 != null)
{
return battleCardBase2;
}
BattleCardBase battleCardBase3 = pair.Opponent.ClassAndInPlayCardList.FindFromCardId(skillTargetCardId);
if (battleCardBase3 != null)
{
return battleCardBase3;
}
BattleCardBase battleCardBase4 = pair.Opponent.HandCardList.FindFromCardId(skillTargetCardId);
if (battleCardBase4 != null)
{
return battleCardBase4;
}
return null;
}
public static BattlePlayerPair TurnEnd(BattlePlayerPair sourcePair)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
Prediction.CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
battlePlayerPair.Self.GetTurnEndSkillProcess().Process(battlePlayerPair);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
public static BattlePlayerPair TurnStart(BattlePlayerPair sourcePair)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
Prediction.CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
battlePlayerPair.Self.IsSelfTurn = true;
battlePlayerPair.Opponent.IsSelfTurn = false;
SkillProcessor skillProcessor = new SkillProcessor();
foreach (BattleCardBase inPlayCard in battlePlayerPair.Self.InPlayCards)
{
inPlayCard.TurnStart(skillProcessor);
}
foreach (BattleCardBase inPlayCard2 in battlePlayerPair.Opponent.InPlayCards)
{
inPlayCard2.OpponentTurnStart(skillProcessor);
}
skillProcessor.Process(battlePlayerPair);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
}