Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/GuildChatController.cs
gamer147 99019963ca feat(guild): controller scaffolding + /guild/info baseline
- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto,
  GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto)
- 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and
  Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/
  [JsonPropertyName] attribute mirrors on every property
- GuildController (22 actions): /guild/info returns prod-shape with
  config-backed max_member_num/max_sub_leader_num/usable_stamp_list;
  21 stubs return empty/default DTOs
- GuildChatController (7 stubs), /guild_chat/messages stub returns
  wait_interval=10 per config
- 29 new routing smoke test cases (100 total, all pass)
- GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass)
- GameConfigurationJsonbTests updated for 17th GuildConfig section
- Total: 1422 tests pass, 0 errors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:01:27 -04:00

51 lines
2.4 KiB
C#

using Microsoft.AspNetCore.Mvc;
using SVSim.Database.Services.Guild;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>/guild_chat/* — 7 endpoints. See docs/api-spec/endpoints/post-login/guild_chat-*.md.</summary>
[Route("guild_chat")]
public sealed class GuildChatController : SVSimController
{
private readonly IGuildChatService _chat;
public GuildChatController(IGuildChatService chat) => _chat = chat;
[HttpPost("messages")]
public Task<ActionResult<GuildChatMessagesResponse>> Messages([FromBody] GuildChatMessagesRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildChatMessagesResponse>>(new GuildChatMessagesResponse
{
MaintenanceCardList = new(),
Users = new(),
ChatMessage = new(),
WaitInterval = 10,
});
[HttpPost("post")]
public Task<ActionResult<GuildChatPostResponse>> Post([FromBody] GuildChatPostRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildChatPostResponse>>(new GuildChatPostResponse());
[HttpPost("add_deck")]
public Task<ActionResult<EmptyResponse>> AddDeck([FromBody] GuildChatAddDeckRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<EmptyResponse>>(new EmptyResponse());
[HttpPost("delete_deck")]
public Task<ActionResult<EmptyResponse>> DeleteDeck([FromBody] GuildChatDeleteDeckRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<EmptyResponse>>(new EmptyResponse());
[HttpPost("add_replay")]
public Task<ActionResult<EmptyResponse>> AddReplay([FromBody] GuildChatAddReplayRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<EmptyResponse>>(new EmptyResponse());
[HttpPost("replay_detail")]
public Task<ActionResult<GuildChatReplayDetailResponse>> ReplayDetail([FromBody] GuildChatReplayDetailRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildChatReplayDetailResponse>>(new GuildChatReplayDetailResponse());
[HttpPost("deck_log")]
public Task<ActionResult<GuildChatDeckLogResponse>> DeckLog([FromBody] GuildChatDeckLogRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildChatDeckLogResponse>>(new GuildChatDeckLogResponse());
}