Files
SVSimServer/SVSim.Database/Repositories/Guild/IGuildMemberRepository.cs
2026-06-27 11:17:51 -04:00

19 lines
1.0 KiB
C#

using SVSim.Database.Entities.Guild;
namespace SVSim.Database.Repositories.Guild;
public interface IGuildMemberRepository
{
Task<GuildMember?> GetMembershipAsync(long viewerId, CancellationToken ct = default);
Task<IReadOnlyList<GuildMember>> ListByGuildAsync(int guildId, CancellationToken ct = default);
Task<int> CountByGuildAsync(int guildId, CancellationToken ct = default);
Task<int> CountByGuildAndRoleAsync(int guildId, GuildRole role, CancellationToken ct = default);
Task AddAsync(GuildMember m, CancellationToken ct = default);
Task UpdateRoleAsync(int guildId, long viewerId, GuildRole role, CancellationToken ct = default);
Task RemoveAsync(int guildId, long viewerId, CancellationToken ct = default);
Task DeleteAllForGuildAsync(int guildId, CancellationToken ct = default);
/// <summary>Returns a count of members per guild for the given guild ids. Used by Task 9 search.</summary>
Task<Dictionary<int, int>> CountBatchByGuildIdsAsync(IReadOnlyList<int> guildIds, CancellationToken ct = default);
}