Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SealedClassSelectConfirmDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

47 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class SealedClassSelectConfirmDialog : MonoBehaviour
{
[SerializeField]
private ClassInfoParts _classInfoParts;
[SerializeField]
private UILabel _cardListLabel;
[SerializeField]
private UIToggle _cardAutoOpenToggleButton;
private bool isFirstToggleChange = true;
public void Init(int classId, List<int> cardList)
{
_classInfoParts.InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId));
_cardListLabel.text = string.Empty;
for (int i = 0; i < cardList.Count; i++)
{
if (i != 0)
{
_cardListLabel.text += "\n";
}
_cardListLabel.text += CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.Sealed).CardMasterId).GetCardParameterFromId(cardList[i]).CardName;
}
_cardAutoOpenToggleButton.value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN);
EventDelegate.Add(_cardAutoOpenToggleButton.onChange, OnChangeCardAutoOpenToggleButton);
}
private void OnChangeCardAutoOpenToggleButton()
{
if (isFirstToggleChange)
{
isFirstToggleChange = false;
return;
}
bool value = _cardAutoOpenToggleButton.value;
GameMgr.GetIns().GetSoundMgr().PlaySe(value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN, value);
}
}