Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ResourceDownloadCardFactory.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

140 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class ResourceDownloadCardFactory : MonoBehaviour
{
private List<string> _loadFileList = new List<string>();
private static string GetClassIconPath(CardBasePrm.ClanType classType, bool isFetch)
{
int num = (int)classType;
return Toolbox.ResourcesManager.GetAssetTypePath("class_card_" + num.ToString("00"), ResourcesManager.AssetLoadPathType.CardFrameClassIcon, isFetch);
}
public bool CanView(List<int> cardIdList)
{
foreach (string load in GetLoadList(cardIdList, needCardFrame: true))
{
AssetHandle assetHandle = Toolbox.AssetManager.GetAssetHandle(load);
if (load == null)
{
return false;
}
if (assetHandle.isReDownloadAsset(CustomPreference.IsNormalResource))
{
return false;
}
}
return true;
}
private List<string> GetLoadList(List<int> cardIdList, bool needCardFrame)
{
List<string> cardPath = GetCardPath(cardIdList);
if (needCardFrame)
{
cardPath.Add(UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.CardFrame));
}
for (int i = 0; i < 9; i++)
{
cardPath.Add(GetClassIconPath((CardBasePrm.ClanType)i, isFetch: false));
}
return cardPath;
}
public void Load(List<int> cardIdList, GameObject parent, Action<List<CardListTemplate>> onFinish)
{
bool preferSynchronousLoad = true;
List<string> loadList = GetLoadList(cardIdList, needCardFrame: false);
_loadFileList.AddRange(loadList);
loadList.Add(UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.CardFrame));
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroup(loadList, delegate
{
UIManager.GetInstance().AddResidentAtlas(UIAtlasManager.AssetBundleNames.CardFrame);
CreateAllCard(cardIdList, parent, onFinish);
}, isProgress: true, preferSynchronousLoad));
}
private List<string> GetCardPath(List<int> cardIdList)
{
CardMaster.CardMasterId cardMasterId = CardMaster.CardMasterId.Default;
List<string> list = new List<string>();
foreach (int cardId in cardIdList)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(cardId);
string requestPath = GetRequestPath(cardParameterFromId);
if (!string.IsNullOrEmpty(requestPath))
{
list.Add(requestPath);
}
}
return list;
}
private string GetRequestPath(CardParameter param)
{
int resourceCardId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(param.NormalCardId).ResourceCardId;
if (param.CharType == CardBasePrm.CharaType.NORMAL)
{
return Toolbox.ResourcesManager.GetAssetTypePath(resourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial);
}
return Toolbox.ResourcesManager.GetAssetTypePath(resourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
}
private void CreateAllCard(List<int> cardIdList, GameObject parent, Action<List<CardListTemplate>> onFinish)
{
GameObject prefab = Resources.Load("Prefab/Cards/CardListTemplate") as GameObject;
List<CardListTemplate> list = new List<CardListTemplate>();
foreach (int cardId in cardIdList)
{
list.Add(CreateCard(cardId, parent, prefab));
}
onFinish.Call(list);
}
private CardListTemplate CreateCard(int cardId, GameObject parent, GameObject prefab)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(cardId);
CardListTemplate component = NGUITools.AddChild(parent, prefab).GetComponent<CardListTemplate>();
component.SetId(cardId);
string text = Data.SystemText.Get($"LoadCard_{cardId}");
component._nameLabel.text = text;
component._newLabel.gameObject.SetActive(value: false);
component.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
if (cardParameterFromId.CharType == CardBasePrm.CharaType.NORMAL)
{
component._atkLabel.text = cardParameterFromId.Atk.ToString();
component._lifeLabel.text = cardParameterFromId.Life.ToString();
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(component._atkLabel, cardParameterFromId.IsFoil);
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(component._lifeLabel, cardParameterFromId.IsFoil);
}
component._costLabel.text = cardParameterFromId.Cost.ToString();
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(component._costLabel, cardParameterFromId.IsFoil);
component._cardTexture.material = UIBase_CardManager.Get2dCardMaterial(cardParameterFromId);
component._cardTexture.transform.localPosition += new Vector3(0f, 0f, 3f);
component._frameSprite.transform.localPosition += new Vector3(0f, 0f, 1f);
component._cardTexture.uvRect = Global.CARD_2D_UV_RECT;
component.SetFrame(cardParameterFromId);
Global.SetRepositionNameLabel(component._nameLabel, text, is2D: true);
UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(component._nameLabel, cardParameterFromId.IsFoil);
component._classIconTexture.mainTexture = ClassCharaPrm.GetClassIconTexture((int)cardParameterFromId.Clan);
component.SetBossRushIconSprite(string.Empty);
return component;
}
private void OnDestroy()
{
Release();
}
public void Release()
{
Toolbox.ResourcesManager.RemoveAssetGroup(_loadFileList);
_loadFileList.Clear();
}
}