Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System.Collections.Generic;
|
|
using LitJson;
|
|
using Wizard.Battle.Recovery;
|
|
|
|
namespace Wizard;
|
|
|
|
public class PracticeFinishTask : BaseTask
|
|
{
|
|
public class PracticeFinishTaskParam : BaseParam
|
|
{
|
|
public int deck_no;
|
|
|
|
public int is_win;
|
|
|
|
public int evolve_count;
|
|
|
|
public int total_turn;
|
|
|
|
public int enemy_class_id;
|
|
|
|
public int difficulty;
|
|
|
|
public int deck_format;
|
|
|
|
public int class_id;
|
|
|
|
public Dictionary<string, int> mission;
|
|
|
|
public string recovery_data;
|
|
|
|
public string[] prosessing_time_data;
|
|
}
|
|
|
|
public PracticeFinishTask()
|
|
{
|
|
base.type = ApiType.Type.PracticeFinish;
|
|
}
|
|
|
|
public void SetParameter(int deck_no, int is_win, int evolve_count, int total_turn, int enemy_class_id, int difficulty, Format format, int class_id)
|
|
{
|
|
BattleManagerBase ins = BattleManagerBase.GetIns();
|
|
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
|
PracticeFinishTaskParam practiceFinishTaskParam = new PracticeFinishTaskParam
|
|
{
|
|
deck_no = deck_no,
|
|
is_win = is_win,
|
|
evolve_count = evolve_count,
|
|
total_turn = total_turn,
|
|
enemy_class_id = enemy_class_id,
|
|
difficulty = difficulty,
|
|
deck_format = Data.FormatConvertApi(format),
|
|
class_id = class_id
|
|
};
|
|
if (dataMgr.RecoveryData == null)
|
|
{
|
|
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
|
|
}
|
|
practiceFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
|
|
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
|
|
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
|
|
practiceFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
|
|
base.Params = practiceFinishTaskParam;
|
|
}
|
|
|
|
protected override int Parse()
|
|
{
|
|
int num = base.Parse();
|
|
if (num != 1)
|
|
{
|
|
DeleteRecoveryFileIfBattleAlreadyEnded(num);
|
|
return num;
|
|
}
|
|
Data.PracticeFinish.data = new PracticeFinishDetail();
|
|
Data.PracticeFinish.data._responseData = base.ResponseData;
|
|
Data.PracticeFinish.data.class_chara_experience = 0;
|
|
Data.PracticeFinish.data.class_chara_level = 0;
|
|
Data.PracticeFinish.data.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt();
|
|
Data.PracticeFinish.data.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt();
|
|
Data.PracticeFinish.data.class_chara_level = base.ResponseData["data"]["class_level"].ToInt();
|
|
JsonData jsonData = base.ResponseData["data"]["achieved_info"];
|
|
if (jsonData.GetJsonType() == JsonType.Object)
|
|
{
|
|
Data.PracticeFinish.data.AchievedInfo.Read(jsonData);
|
|
}
|
|
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
|
|
return num;
|
|
}
|
|
}
|