Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIStackCountUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

21 lines
427 B
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIStackCountUtility
{
public static int GetStackCount(AIVirtualField field, bool isAlly)
{
List<AIVirtualCard> list = (isAlly ? field.AllyInplayCards : field.EnemyInplayCards);
int num = 0;
for (int i = 0; i < list.Count; i++)
{
if (!list[i].IsDead)
{
num += list[i].WhiteRitualCount;
}
}
return num;
}
}