Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Task.Arena.TwoPick/TwoPickFinishBattleTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

37 lines
970 B
C#

using Wizard.Scripts.Network.Data.TaskData.Arena;
namespace Wizard.Scripts.Network.Task.Arena.TwoPick;
public class TwoPickFinishBattleTask : FinishTaskBase
{
public TwoPickFinishBattleTask()
{
base.type = ApiType.Type.ArenaTwoPickFinishBattle;
if (GameMgr.GetIns().GetDataMgr().TwoPickFormat == TwoPickFormat.Chaos)
{
base.type = ApiType.Type.ArenaTwoPickChaosFinishBattle;
}
if (GameMgr.GetIns().GetDataMgr().TwoPickFormat == TwoPickFormat.Cube)
{
base.type = ApiType.Type.ArenaTwoPickCubeFinishBattle;
}
Wizard.Data.ArenaBattleFinish = null;
}
protected override int Parse()
{
int num = base.Parse();
if (IsEffectiveErrorCode(num))
{
return num;
}
Wizard.Data.ArenaBattleFinish = new Finish();
if (!IsResponseDataExist(base.ResponseData))
{
return num;
}
new BattleFinishResponsProcessing().Processing(base.ResponseData, Wizard.Data.ArenaBattleFinish.data);
return num;
}
}