19 lines
1.0 KiB
C#
19 lines
1.0 KiB
C#
using SVSim.Database.Entities.Guild;
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namespace SVSim.Database.Repositories.Guild;
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public interface IGuildMemberRepository
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{
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Task<GuildMember?> GetMembershipAsync(long viewerId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildMember>> ListByGuildAsync(int guildId, CancellationToken ct = default);
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Task<int> CountByGuildAsync(int guildId, CancellationToken ct = default);
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Task<int> CountByGuildAndRoleAsync(int guildId, GuildRole role, CancellationToken ct = default);
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Task AddAsync(GuildMember m, CancellationToken ct = default);
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Task UpdateRoleAsync(int guildId, long viewerId, GuildRole role, CancellationToken ct = default);
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Task RemoveAsync(int guildId, long viewerId, CancellationToken ct = default);
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Task DeleteAllForGuildAsync(int guildId, CancellationToken ct = default);
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/// <summary>Returns a count of members per guild for the given guild ids. Used by Task 9 search.</summary>
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Task<Dictionary<int, int>> CountBatchByGuildIdsAsync(IReadOnlyList<int> guildIds, CancellationToken ct = default);
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}
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