Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestOpenPuzzleDialogTask.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

29 lines
602 B
C#

using LitJson;
namespace Wizard;
public class QuestOpenPuzzleDialogTask : BaseTask
{
public bool IsDisplayBadge { get; private set; }
public PuzzleQuestInfo PuzzleQuestInfo { get; private set; }
public QuestOpenPuzzleDialogTask()
{
base.type = ApiType.Type.QuestOpenPuzzleDialog;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
IsDisplayBadge = jsonData["is_display_badge"].ToBoolean();
PuzzleQuestInfo = new PuzzleQuestInfo(jsonData);
return num;
}
}