Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GuildUserDataDialog.cs

39 lines
865 B
C#

using UnityEngine;
namespace Wizard;
public class GuildUserDataDialog : MonoBehaviour
{
[SerializeField]
private UITexture _textureEmblem;
[SerializeField]
private UITexture _textureCountry;
[SerializeField]
private UITexture _textureRank;
[SerializeField]
private UITexture _textureDegree;
[SerializeField]
private UILabel _labelName;
[SerializeField]
private UILabel _labelDiscription;
public void SetUserData(UserInfoBase userInfo)
{
_textureEmblem.mainTexture = userInfo.GetUserEmblemTexture();
_textureRank.mainTexture = userInfo.GetUserRankTexture();
userInfo.InitializeDegreeTexture(_textureDegree);
_textureCountry.mainTexture = userInfo.GetUserCountryTexture();
_labelName.text = userInfo.Name;
}
public void SetDiscriptionLabel(string text)
{
_labelDiscription.text = text;
}
}