Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
958 B
C#
20 lines
958 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpponentDrawCardToHandVfx.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class OpponentDrawCardToHandVfx
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{
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private const float CARD_OPEN_WAIT_TIME = 0.3f;
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private const float CARD_SORT_OFFSET = 220f;
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private const float FIRST_CARD_POSITION_X = 180f;
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private const float CARD_POSITION_Y = 50f;
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private const float CARD_POSITION_Z = -50f;
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private const float CARD_MOVE_TIME = 0.2f;
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private static readonly Vector3 CARD_ROTATION;
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public OpponentDrawCardToHandVfx(IEnumerable<BattleCardBase> drawnCards, float inHandTime, bool isOpenDrawSkill = false, bool skipShuffle = false) { }
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public VfxBase MoveOpenCenter(IEnumerable<BattleCardBase> drawCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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