Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISimulationPreprocessRecorder.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

51 lines
850 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AISimulationPreprocessRecorder
{
public List<AISinglePreprocessRecord> RecordList;
public int TotalBurialCount { get; private set; }
public bool HasRecord
{
get
{
if (RecordList != null)
{
return RecordList.Count > 0;
}
return false;
}
}
public AISimulationPreprocessRecorder()
{
TotalBurialCount = 0;
}
public void AddRecord(AISinglePreprocessRecord record)
{
RecordList = AIParamQuery.AddElementToList(record, RecordList);
if (record.BurialRiteCount > 0)
{
TotalBurialCount += record.BurialRiteCount;
}
}
public void RemoveAll()
{
if (RecordList != null)
{
RecordList.Clear();
RecordList = null;
}
}
public void ClearBurialCount()
{
TotalBurialCount = 0;
}
}