Seeds a viewer + completed TK2 run, drives the WS handshake to Matched, and asserts every cardId in selfDeck matches the run's SelectedCardIdsJson. Read from RawBody (codec's wire-form deserialization) — not from MatchedBody — since the test client gets the JSON-roundtripped envelope. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
162 lines
7.8 KiB
C#
162 lines
7.8 KiB
C#
using System.Text.Json;
|
|
using Microsoft.AspNetCore.Mvc.Testing;
|
|
using Microsoft.Extensions.DependencyInjection;
|
|
using NUnit.Framework;
|
|
using SVSim.BattleNode.Bridge;
|
|
using SVSim.BattleNode.Protocol;
|
|
using SVSim.BattleNode.Wire;
|
|
using SVSim.Database;
|
|
using SVSim.Database.Models;
|
|
using SVSim.EmulatedEntrypoint;
|
|
using SVSim.UnitTests.Infrastructure;
|
|
|
|
namespace SVSim.UnitTests.BattleNode.Integration;
|
|
|
|
[TestFixture]
|
|
public class BattleNodeFlowTests
|
|
{
|
|
/// <summary>
|
|
/// End-to-end smoke for the v1 scripted lifecycle. Boots the EmulatedEntrypoint via
|
|
/// SVSimTestFactory, mints a battle through IMatchingBridge with a fixture MatchContext,
|
|
/// opens a raw Socket.IO v2 client against the in-process TestServer, and drives
|
|
/// InitNetwork → Loaded → Swap, asserting the right scripted frames come back in order.
|
|
/// </summary>
|
|
[Test]
|
|
[Timeout(30000)]
|
|
public async Task ClientWalksHandshakeToReady_ReceivesAllScriptedFrames()
|
|
{
|
|
await using var factory = new SVSimTestFactory();
|
|
var bridge = factory.Services.GetRequiredService<IMatchingBridge>();
|
|
|
|
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(15));
|
|
var ct = cts.Token;
|
|
var pending = bridge.RegisterPendingBattle(viewerId: 906243102, context: FixtureCtx());
|
|
|
|
var key = MakeKey();
|
|
var encryptedVid = NodeCrypto.EncryptForNode("906243102", key);
|
|
var wsUri = new Uri($"ws://localhost/socket.io/?BattleId={pending.BattleId}&viewerId={Uri.EscapeDataString(encryptedVid)}&EIO=3&transport=websocket");
|
|
|
|
var wsClient = factory.Server.CreateWebSocketClient();
|
|
var ws = await wsClient.ConnectAsync(wsUri, ct);
|
|
await using var client = new RawSocketIoTestClient(ws);
|
|
await client.ConsumeHandshakeAsync(ct);
|
|
|
|
await client.SendMsgAsync(MakeEnvelope(NetworkBattleUri.InitNetwork, pubSeq: 1), key, ct);
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.InitNetwork));
|
|
|
|
await client.SendMsgAsync(MakeEnvelope(NetworkBattleUri.InitBattle, pubSeq: 2), key, ct);
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.Matched));
|
|
|
|
await client.SendMsgAsync(MakeEnvelope(NetworkBattleUri.Loaded, pubSeq: 3), key, ct);
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.BattleStart));
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.Deal));
|
|
|
|
await client.SendMsgAsync(MakeEnvelope(NetworkBattleUri.Swap, pubSeq: 4,
|
|
body: new Dictionary<string, object?> { ["idxList"] = new List<object?>() }), key, ct);
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.Swap));
|
|
Assert.That((await client.ReceiveSynchronizeAsync(ct)).Uri, Is.EqualTo(NetworkBattleUri.Ready));
|
|
}
|
|
|
|
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri, long pubSeq, Dictionary<string, object?>? body = null) =>
|
|
new(uri, ViewerId: 906243102, Uuid: "udid-test", Bid: null, Try: 0,
|
|
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
|
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
|
: EmitCategory.Battle,
|
|
PubSeq: pubSeq, PlaySeq: null, Body: new RawBody(body ?? new Dictionary<string, object?>()));
|
|
|
|
private static string MakeKey()
|
|
{
|
|
var seq = 0;
|
|
return NodeCrypto.GenerateKey(() => (seq++ * 13) % 16);
|
|
}
|
|
|
|
internal static MatchContext FixtureCtx(IReadOnlyList<long>? deck = null) => new(
|
|
SelfDeckCardIds: deck ?? Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
|
|
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
|
|
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
|
|
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
|
|
BattleType: 11);
|
|
|
|
/// <summary>
|
|
/// End-to-end: a viewer with a real TK2 run sees their drafted card-ids in the Matched
|
|
/// frame's selfDeck. This is the "visible win" — proves the full plumbing chain works
|
|
/// against an actual seeded viewer.
|
|
/// </summary>
|
|
[Test]
|
|
[Timeout(30000)]
|
|
public async Task Matched_frame_contains_drafted_deck_cards()
|
|
{
|
|
await using var factory = new SVSimTestFactory();
|
|
var vid = await factory.SeedViewerAsync();
|
|
var draftedDeck = Enumerable.Range(1, 30).Select(i => 200_000_000L + i).ToList();
|
|
|
|
using (var seedScope = factory.Services.CreateScope())
|
|
{
|
|
var db = seedScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
|
db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
|
|
{
|
|
ViewerId = vid,
|
|
EntryId = 1,
|
|
ClassId = 1,
|
|
LeaderSkinId = 1,
|
|
SelectedCardIdsJson = JsonSerializer.Serialize(draftedDeck),
|
|
IsSelectCompleted = true,
|
|
MaxBattleCount = 5,
|
|
CandidateClassIdsJson = "[1,2,3]",
|
|
PendingPickSetsJson = "[]",
|
|
ResultListJson = "[]",
|
|
NextCandidateId = 1,
|
|
});
|
|
await db.SaveChangesAsync();
|
|
}
|
|
|
|
using var scope = factory.Services.CreateScope();
|
|
var builder = scope.ServiceProvider.GetRequiredService<SVSim.EmulatedEntrypoint.Services.IMatchContextBuilder>();
|
|
var ctx = await builder.BuildForTwoPickAsync(vid);
|
|
var bridge = factory.Services.GetRequiredService<IMatchingBridge>();
|
|
|
|
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(15));
|
|
var ct = cts.Token;
|
|
var pending = bridge.RegisterPendingBattle(viewerId: vid, context: ctx);
|
|
|
|
var key = MakeKey();
|
|
var encryptedVid = NodeCrypto.EncryptForNode(vid.ToString(), key);
|
|
var wsUri = new Uri($"ws://localhost/socket.io/?BattleId={pending.BattleId}&viewerId={Uri.EscapeDataString(encryptedVid)}&EIO=3&transport=websocket");
|
|
|
|
var wsClient = factory.Server.CreateWebSocketClient();
|
|
var ws = await wsClient.ConnectAsync(wsUri, ct);
|
|
await using var client = new RawSocketIoTestClient(ws);
|
|
await client.ConsumeHandshakeAsync(ct);
|
|
|
|
// InitNetwork → ack
|
|
await client.SendMsgAsync(MakeEnvelopeWith(vid, NetworkBattleUri.InitNetwork, pubSeq: 1), key, ct);
|
|
await client.ReceiveSynchronizeAsync(ct);
|
|
|
|
// InitBattle → Matched (this is the frame we care about)
|
|
await client.SendMsgAsync(MakeEnvelopeWith(vid, NetworkBattleUri.InitBattle, pubSeq: 2), key, ct);
|
|
var matched = await client.ReceiveSynchronizeAsync(ct);
|
|
Assert.That(matched.Uri, Is.EqualTo(NetworkBattleUri.Matched));
|
|
|
|
// MsgEnvelope.FromJson always inflates Body as a RawBody dictionary — selfDeck is a
|
|
// List<object?> of nested dicts with int "idx" + long "cardId" keys.
|
|
var body = ((RawBody)matched.Body).Entries;
|
|
var selfDeck = (List<object?>)body["selfDeck"]!;
|
|
Assert.That(selfDeck.Count, Is.EqualTo(30));
|
|
for (int i = 0; i < 30; i++)
|
|
{
|
|
var entry = (Dictionary<string, object?>)selfDeck[i]!;
|
|
Assert.That((long)entry["idx"]!, Is.EqualTo(i + 1L),
|
|
$"slot {i}: idx should be 1-based position");
|
|
Assert.That((long)entry["cardId"]!, Is.EqualTo(draftedDeck[i]),
|
|
$"slot {i}: cardId should match the drafted card");
|
|
}
|
|
}
|
|
|
|
private static MsgEnvelope MakeEnvelopeWith(long vid, NetworkBattleUri uri, long pubSeq) =>
|
|
new(uri, ViewerId: vid, Uuid: "udid-test", Bid: null, Try: 0,
|
|
Cat: uri == NetworkBattleUri.InitNetwork ? EmitCategory.General
|
|
: uri == NetworkBattleUri.InitBattle ? EmitCategory.Matching
|
|
: EmitCategory.Battle,
|
|
PubSeq: pubSeq, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
|
|
}
|