e30fdb75707c0549ae4750ccd0f4c0fd46cf4f4a
The TurnEnd/TurnEndFinal case in ComputeResponses now returns two envelopes back-to-back — opponent TurnStart followed by opponent TurnEnd. Phase enters OpponentTurn transiently then resets to AfterReady within the same call so the next player TurnEnd can fire the cycle again. Closes the v1 'stays at Opponent's turn… forever' stall.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%