decdef29cfeec0f339679ad406e4a722c6c4b084
Locks the loop invariant: after the first cycle the phase resets to AfterReady, so the next player TurnEnd matches the same case arm and produces the same two-frame burst.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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