GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse (nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
99 lines
3.9 KiB
C#
99 lines
3.9 KiB
C#
using Microsoft.EntityFrameworkCore;
|
|
|
|
namespace SVSim.Database.Repositories.Guild;
|
|
|
|
public sealed class GuildRepository : IGuildRepository
|
|
{
|
|
private readonly SVSimDbContext _db;
|
|
|
|
public GuildRepository(SVSimDbContext db) { _db = db; }
|
|
|
|
public Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default)
|
|
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
|
|
public Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default)
|
|
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct);
|
|
|
|
public Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default)
|
|
=> _db.Guilds
|
|
.Include(g => g.Members)
|
|
.AsSplitQuery()
|
|
.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
|
|
public Task<bool> NameExistsAsync(string name, CancellationToken ct = default)
|
|
=> _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct);
|
|
|
|
public async Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default)
|
|
{
|
|
_db.Guilds.Add(g);
|
|
await _db.SaveChangesAsync(ct);
|
|
return g;
|
|
}
|
|
|
|
public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default)
|
|
{
|
|
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
if (guild is null) return;
|
|
guild.BreakupAt = brokenUpAt;
|
|
await _db.SaveChangesAsync(ct);
|
|
}
|
|
|
|
public async Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
|
|
string name, int activity, int joinCondition, int memberBucket,
|
|
int maxMemberCap, int resultCap, CancellationToken ct = default)
|
|
{
|
|
IQueryable<Entities.Guild.Guild> q = _db.Guilds.Where(g => g.BreakupAt == null);
|
|
|
|
if (!string.IsNullOrEmpty(name))
|
|
q = q.Where(g => g.Name.Contains(name));
|
|
|
|
if (activity != 0)
|
|
q = q.Where(g => (int)g.Activity == activity);
|
|
|
|
if (joinCondition != 0)
|
|
q = q.Where(g => (int)g.JoinCondition == joinCondition);
|
|
|
|
if (memberBucket is 1 or 2 or 3)
|
|
{
|
|
var (lo, hi) = memberBucket switch
|
|
{
|
|
1 => (1, 10),
|
|
2 => (11, 25),
|
|
_ => (26, maxMemberCap),
|
|
};
|
|
q = q
|
|
.Select(g => new { Guild = g, MemberCount = _db.GuildMembers.Count(m => m.GuildId == g.GuildId) })
|
|
.Where(x => x.MemberCount >= lo && x.MemberCount <= hi)
|
|
.Select(x => x.Guild);
|
|
}
|
|
|
|
return await q.Take(resultCap).ToListAsync(ct);
|
|
}
|
|
|
|
public async Task UpdateActivityAndJoinConditionAsync(int guildId, int? activity, int? joinCondition, string? name = null, CancellationToken ct = default)
|
|
{
|
|
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
if (guild is null) return;
|
|
if (!string.IsNullOrWhiteSpace(name)) guild.Name = name;
|
|
if (activity.HasValue) guild.Activity = (Entities.Guild.GuildActivity)activity.Value;
|
|
if (joinCondition.HasValue) guild.JoinCondition = (Entities.Guild.GuildJoinCondition)joinCondition.Value;
|
|
await _db.SaveChangesAsync(ct);
|
|
}
|
|
|
|
public async Task UpdateDescriptionAsync(int guildId, string description, CancellationToken ct = default)
|
|
{
|
|
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
if (guild is null) return;
|
|
guild.Description = description;
|
|
await _db.SaveChangesAsync(ct);
|
|
}
|
|
|
|
public async Task UpdateEmblemAsync(int guildId, long emblemId, CancellationToken ct = default)
|
|
{
|
|
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
|
|
if (guild is null) return;
|
|
guild.EmblemId = emblemId;
|
|
await _db.SaveChangesAsync(ct);
|
|
}
|
|
}
|