Files
SVSimServer/SVSim.UnitTests/Services/Inventory/InventoryGrantCardTests.cs
gamer147 a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00

76 lines
3.3 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services.Inventory;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Inventory;
public class InventoryGrantCardTests
{
[Test]
public async Task Card_first_grant_creates_owned_with_post_state_count()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
long cardId = await factory.SeedCardAsync(); // helper added below if missing
using var scope = factory.Services.CreateScope();
var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
await using var tx = await inv.BeginAsync(viewerId);
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 2);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
Assert.That(granted[0].RewardId, Is.EqualTo(cardId));
Assert.That(granted[0].RewardNum, Is.EqualTo(2));
}
[Test]
public async Task Card_cascade_grants_associated_cosmetic_and_appends_entry()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
long cardId = await factory.SeedCardAsync();
using var scope = factory.Services.CreateScope();
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
const int sleeveId = 2_000_010_000;
ctx.Sleeves.Add(new SleeveEntry { Id = sleeveId });
ctx.CardCosmeticRewards.Add(new CardCosmeticReward { CardId = cardId, CosmeticId = sleeveId, Type = CosmeticType.Sleeve });
await ctx.SaveChangesAsync();
var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
await using var tx = await inv.BeginAsync(viewerId);
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
Assert.That(granted, Has.Count.EqualTo(2));
Assert.That(granted[1].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
Assert.That(granted[1].RewardId, Is.EqualTo(sleeveId));
}
[Test]
public async Task Card_cascade_skips_already_owned_cosmetic()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
long cardId = await factory.SeedCardAsync();
using var scope = factory.Services.CreateScope();
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
const int sleeveId = 2_000_010_001;
var sleeve = new SleeveEntry { Id = sleeveId };
ctx.Sleeves.Add(sleeve);
ctx.CardCosmeticRewards.Add(new CardCosmeticReward { CardId = cardId, CosmeticId = sleeveId, Type = CosmeticType.Sleeve });
var v = await ctx.Viewers.Include(x => x.Sleeves).FirstAsync(x => x.Id == viewerId);
v.Sleeves.Add(sleeve);
await ctx.SaveChangesAsync();
var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
await using var tx = await inv.BeginAsync(viewerId);
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
Assert.That(granted, Has.Count.EqualTo(1), "owned cosmetic skipped from cascade");
}
}