Sampler is now driven by PackDrawTable: roll DrawTier per slot by cumulative slot-rate weights, then pick a card within tier by per-card weights renormalized within the tier. Rate-less Guaranteed-Leader-Card rows draw uniform over (pool minus owned), falling back to the full pool when all are owned. Bonus slot fires once at the end of a 10-pack open when HasBonusSlot is set. Slot 8 falls back to the general slot's per-card weights for the rolled tier when slot-8 has only a rarity-level rate quoted (the common shape on normal packs). PackController.Open loads the draw table + viewer owned card ids and passes them to the sampler; the category-based forced-Legendary slot-8 override is gone. ICardFoilLookup replaces ICardPoolProvider for the foil-twin heuristic. Drops the test-fixture pack-draw seed overlay so the production seed flows through the importer tests; controller tests that fabricate their own card sets now call factory.SeedPackDrawTableAsync(...) to install a matching stub draw table. WeightedPick helper handles the cumulative-band roll for both stages. Five sampler tests + four WeightedPick tests + five importer/repo tests; full suite is 653/653 green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.UnitTests.Services;
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public class WeightedPickTests
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{
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private sealed class ScriptedRandom : IRandom
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{
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private readonly double[] _seq; private int _i;
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public ScriptedRandom(params double[] seq) { _seq = seq; }
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public double NextDouble() => _seq[_i++ % _seq.Length];
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public int Next(int maxExclusive) => (int)(NextDouble() * maxExclusive);
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}
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[Test]
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public void Picks_first_band_when_rng_low()
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{
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var items = new[] { "a", "b", "c" };
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var weights = new[] { 0.5, 0.3, 0.2 };
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var rng = new ScriptedRandom(0.1);
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var picked = WeightedPick.Pick(rng, items, weights);
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Assert.That(picked, Is.EqualTo("a"));
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}
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[Test]
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public void Picks_middle_band()
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{
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var items = new[] { "a", "b", "c" };
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var weights = new[] { 0.5, 0.3, 0.2 };
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var rng = new ScriptedRandom(0.7);
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var picked = WeightedPick.Pick(rng, items, weights);
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Assert.That(picked, Is.EqualTo("b"));
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}
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[Test]
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public void Renormalizes_when_weights_dont_sum_to_one()
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{
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var items = new[] { "a", "b" };
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var weights = new[] { 50.0, 50.0 };
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var rng = new ScriptedRandom(0.4);
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var picked = WeightedPick.Pick(rng, items, weights);
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Assert.That(picked, Is.EqualTo("a"));
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}
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[Test]
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public void Falls_through_to_last_item_when_rng_exceeds_sum_minus_epsilon()
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{
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var items = new[] { "a", "b" };
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var weights = new[] { 0.5, 0.5 };
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var rng = new ScriptedRandom(0.999);
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var picked = WeightedPick.Pick(rng, items, weights);
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Assert.That(picked, Is.EqualTo("b"));
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}
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}
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