Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
32 lines
609 B
C#
32 lines
609 B
C#
using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.UI;
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public interface IClassInfomationUI
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{
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void ShowInfomation(bool playEffect = true);
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void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo);
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void HideInfomation();
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void HideOtherInfomation();
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void HideAllInfomation();
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VfxBase LoadResources(Transform parent, bool isPlayer);
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void SetUpEvent(BattlePlayerBase player);
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void Recovery();
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GameObject GetInfomationUI();
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void SetIsSelect(bool flg);
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void SetInCardFocus(bool flg);
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void SetTouchable(bool flg);
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}
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