d877febcb83a26fcfb82d0d868d86d04bd8c892c
GetOrCreateProgressAsync now persists the new row itself and catches DbUpdateException on unique-constraint violations — concurrent /info calls no longer throw 500s. BattlePassService no longer calls SaveChangesAsync after the get-or-create. FormatWireDate uses a named JstOffset constant instead of an inline TimeSpan.FromHours(9). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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