Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIScriptFunctionToken.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
724 B
C#

namespace Wizard;
public class AIScriptFunctionToken : AIScriptTokenBase
{
public AIScriptTokenFuncType FuncType;
public int ArgCount;
public AIScriptFunctionToken(AIScriptTokenFuncType funcType, int refNum)
: base(AIScriptTokenType.FUNC, refNum)
{
FuncType = funcType;
ArgCount = refNum;
}
public override AIScriptTokenBase Clone()
{
return new AIScriptFunctionToken(FuncType, ArgCount);
}
public override bool IsEqual(AIScriptTokenBase token)
{
if (!(token is AIScriptFunctionToken aIScriptFunctionToken))
{
return false;
}
if (FuncType == aIScriptFunctionToken.FuncType)
{
return ArgCount == aIScriptFunctionToken.ArgCount;
}
return false;
}
}