Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public static class AIPlayptnBaseStatsRateUtility
|
|
{
|
|
public static void Execute(List<AIVirtualCard> srcCards, List<AIVirtualCard> targetCards, List<int> playPtn)
|
|
{
|
|
for (int i = 0; i < srcCards.Count; i++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = srcCards[i];
|
|
if (!aIVirtualCard.TagCollectionContainer.HasTag(AIPlayTagType.PlayptnBaseStatsRate))
|
|
{
|
|
continue;
|
|
}
|
|
List<PlayptnBaseStatsRateInfo> executeInfo = aIVirtualCard.TagCollectionContainer.PlayptnBaseStatsRateTags.GetExecuteInfo(aIVirtualCard, aIVirtualCard.SelfField, playPtn, targetCards);
|
|
if (executeInfo == null || executeInfo.Count <= 0)
|
|
{
|
|
continue;
|
|
}
|
|
for (int j = 0; j < executeInfo.Count; j++)
|
|
{
|
|
PlayptnBaseStatsRateInfo playptnBaseStatsRateInfo = executeInfo[j];
|
|
for (int k = 0; k < playptnBaseStatsRateInfo.Targets.Count; k++)
|
|
{
|
|
AIVirtualCard aIVirtualCard2 = playptnBaseStatsRateInfo.Targets[k];
|
|
aIVirtualCard2.MultiplyAttack(playptnBaseStatsRateInfo.Rate);
|
|
aIVirtualCard2.MultiplyLife(playptnBaseStatsRateInfo.Rate);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|