Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/_InterfaceReattach.g.cs
gamer147 db76808e64 feat(battle-engine): re-attach interfaces dropped by base-clause recovery (958->838)
base-clause recovery strips interfaces (to dodge CS0535), but copied code converts
the stubs to those interfaces -> ~120 CS0266/CS1503. Two mechanisms:
- _IfaceImpl.g.cs: explicit no-op impls of the FULL (copied) interfaces, layered
  onto each hierarchy base (BattleCardView/CardVfxCreatorBase/BattlePlayerView/
  BattleEnemyView/ClassInfomationUIBase + NullCardVfxCreator). Explicit form never
  collides with existing members; leaves inherit. Walks base-interface chains
  (IPlayerView : IBattlePlayerView) and emits events.
- _InterfaceReattach.g.cs: plain ': IFoo' for the empty stub interfaces
  (IProcessing, IReplayRecordManager).
- ClassBattleCardViewBase/NullBattleCardView: restore dropped BattleCardView base
  so they inherit its IBattleCardView impl.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:33:14 -04:00

24 lines
2.0 KiB
C#

// AUTO-GENERATED (m1_iface_reattach) — re-attaches interfaces dropped by
// base-clause recovery, demand-driven from conversion errors. Regenerate
// after each build that still shows CS0266/CS1503 '-> I...' failures.
namespace Wizard.Battle.Replay {
public partial class NullReplayRecordManager : global::Wizard.Battle.Replay.IReplayRecordManager { }
public partial class ReplayRecordManager : global::Wizard.Battle.Replay.IReplayRecordManager { }
}
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult {
public partial class BattleStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class ChapterCharaDecider : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DeckSelectionConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DeckSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class Download : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
public partial class DownloadInfoGetter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
}
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main {
public partial class DownloadConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class StoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class SubChapterSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class SummaryDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
public partial class TutorialStoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
}