Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/FieldBattleCardView.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

22 lines
1.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\FieldBattleCardView.cs
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class FieldBattleCardView
{
public GameObject ChantCountIcon { get; set; }
public FieldBattleCardView(BuildInfo buildInfo) { }
public void InitializeVoiceInfo(int cardID) { }
public VfxBase LoadResource() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase GetResourcePathes(List<BattleManagerBase.ResourceInfo> resourceInfos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void UpdateParameterView(int offence, int life, int cost, string name, bool isOnField, bool isRecovery = false, bool useNormalCost = false) { }
public void UpdateOffence(int offence) { }
public void UpdateLife(int life) { }
public VfxBase ResetCardView(CardParameter baseParameter) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void SetTillingAndOffset(Vector2 tilling, Vector2 offset) { }
}
}