163 lines
5.9 KiB
C#
163 lines
5.9 KiB
C#
using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Lifecycle;
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/// <summary>
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/// v1 Path-A scripted opponent. Hand-rolled static frames good enough to land the client on
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/// the mulligan screen and let them play turn 1. Templates derived from
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/// data_dumps/captures/battle-traffic_tk2_regular.ndjson.
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/// </summary>
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public static class ScriptedLifecycle
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{
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/// <summary>30 dummy cardIds — repeats of a stable neutral card.</summary>
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public static readonly long DummyCardId = 100011010;
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public const long FakeOpponentViewerId = 999_999_999L;
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public static MsgEnvelope BuildMatched(long playerViewerId, long opponentViewerId, string battleId)
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{
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var body = new Dictionary<string, object?>
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{
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["selfInfo"] = new Dictionary<string, object?>
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{
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["country_code"] = "KOR",
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["userName"] = "Player",
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["sleeveId"] = "3000011",
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["emblemId"] = "701441011",
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["degreeId"] = "300003",
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["fieldId"] = 43,
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["isOfficial"] = 0,
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["oppoId"] = opponentViewerId,
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["seed"] = 17548138L,
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},
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["oppoInfo"] = new Dictionary<string, object?>
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{
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["country_code"] = "JPN",
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["userName"] = "Opponent",
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["sleeveId"] = "704141010",
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["emblemId"] = "400001100",
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["degreeId"] = "120027",
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["fieldId"] = 5,
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["isOfficial"] = 0,
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["oppoId"] = playerViewerId,
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["seed"] = 17548138L,
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["oppoDeckCount"] = 30,
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},
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["selfDeck"] = BuildDummyDeck(),
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};
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return EnvelopeForPush(NetworkBattleUri.Matched, body, bid: battleId);
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}
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public static MsgEnvelope BuildBattleStart(long playerViewerId)
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{
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var body = new Dictionary<string, object?>
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{
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["turnState"] = 0, // player goes first
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["battleType"] = 11, // TK2 NetworkBattleType
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["selfInfo"] = new Dictionary<string, object?>
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{
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["rank"] = "10",
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["battlePoint"] = "6270",
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["classId"] = "1",
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["charaId"] = "1",
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["cardMasterName"] = "card_master_node_10015",
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},
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["oppoInfo"] = new Dictionary<string, object?>
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{
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["rank"] = "1",
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["isMasterRank"] = "0",
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["battlePoint"] = 0,
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["masterPoint"] = "0",
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["classId"] = "8",
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["charaId"] = "8",
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["cardMasterName"] = "card_master_node_10015",
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},
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};
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return EnvelopeForPush(NetworkBattleUri.BattleStart, body);
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}
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public static MsgEnvelope BuildDeal()
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{
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var body = new Dictionary<string, object?>
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{
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["self"] = new List<object?>
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{
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new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
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new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
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new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
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},
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["oppo"] = new List<object?>
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{
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new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
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new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
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new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
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},
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};
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return EnvelopeForPush(NetworkBattleUri.Deal, body);
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}
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public static MsgEnvelope BuildSwapResponse(IReadOnlyList<long> swapIndices)
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{
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// v1: ignore the player's chosen indices and echo the same hand back.
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// (Acceptable because the client doesn't validate which idxs come back — it just renders them.)
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_ = swapIndices;
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var body = new Dictionary<string, object?>
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{
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["self"] = new List<object?>
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{
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new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
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new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
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new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
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},
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};
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return EnvelopeForPush(NetworkBattleUri.Swap, body);
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}
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public static MsgEnvelope BuildReady()
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{
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var body = new Dictionary<string, object?>
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{
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["self"] = new List<object?>
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{
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new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
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new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
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new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
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},
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["oppo"] = new List<object?>
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{
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new Dictionary<string, object?> { ["pos"] = 0, ["idx"] = 1 },
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new Dictionary<string, object?> { ["pos"] = 1, ["idx"] = 2 },
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new Dictionary<string, object?> { ["pos"] = 2, ["idx"] = 3 },
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},
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["idxChangeSeed"] = 771335280,
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["spin"] = 243,
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};
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return EnvelopeForPush(NetworkBattleUri.Ready, body);
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}
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private static List<object?> BuildDummyDeck()
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{
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var deck = new List<object?>(30);
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for (var i = 1; i <= 30; i++)
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{
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deck.Add(new Dictionary<string, object?>
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{
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["idx"] = i,
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["cardId"] = DummyCardId,
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});
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}
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return deck;
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}
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private static MsgEnvelope EnvelopeForPush(NetworkBattleUri uri, Dictionary<string, object?> body, string? bid = null) =>
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new(uri,
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ViewerId: FakeOpponentViewerId,
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Uuid: "node-stub",
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Bid: bid,
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Try: 0,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PlaySeq: null, // OutboundSequencer.AssignAndArchive stamps this
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Body: body);
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}
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