d093d872ae5a46e38c1602e93bab1c51a7495e18
NUnit's default ParallelScope is Self (serial). With ~736 tests each constructing its own SVSimTestFactory (full ASP.NET host + SQLite :memory: + ReferenceDataImporter seeding 7270 rows from CSVs), the suite was running ~2m13s serial. ParallelScope.Fixtures drops it to ~1m46s — a ~20% wall-clock reduction with zero new failures. Stayed at Fixtures rather than All because ParallelScope.All exposes the process-static BattlePassRepository._curveCache (and likely other similar caches) to races inside heavy-globals fixtures (LoadController, PackControllerFullCatalog, StoryService — all consistent failures under All, flaky 3-7 fails across runs). Within-fixture parallelism is blocked on cleaning those up first. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%