Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MissionInfoTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

44 lines
913 B
C#

using UnityEngine;
namespace Wizard;
public class MissionInfoTask : BaseTask
{
public class MissionInfoTaskParam : BaseParam
{
}
public long ServerTime { get; private set; }
public long RequestTime { get; private set; }
public long NowUnixTime()
{
return ServerTime - RequestTime + (long)Time.realtimeSinceStartup;
}
public MissionInfoTask()
{
base.type = ApiType.Type.MissionInfo;
}
public void SetParameter()
{
MissionInfoTaskParam missionInfoTaskParam = new MissionInfoTaskParam();
base.Params = missionInfoTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
ServerTime = base.ResponseData["data_headers"]["servertime"].ToLong();
RequestTime = (long)Time.realtimeSinceStartup;
Data.MissionInfo.data = new MissionInfoDetail(base.ResponseData["data"]);
return num;
}
}