Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/RecoveryController.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

393 lines
16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.RoomMatch;
using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
namespace Wizard.Battle.Recovery;
public class RecoveryController
{
private NetworkBattleManagerBase _networkBattleMgr;
private List<Coroutine> _recoveryCoroutineList = new List<Coroutine>();
private Matching _matchingInstance;
public RecoveryDataHandler RecoveryDataHandlerInstance { get; private set; }
public bool IsMariganFinished => Data.BattleRecoveryInfo.IsMulliganEnd;
public RecoveryOperationInfo AIBattleRecoveryData { get; private set; }
public event Action OnFinishRecoveringData;
public event Action OnFinishRecoveryLogSync;
public RecoveryController(RecoveryOperationInfo aiBattleRecoveryData = null)
{
AIBattleRecoveryData = aiBattleRecoveryData;
Format format = Data.CurrentFormat;
if (format == Format.Max && GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat())
{
format = PlayerStaticData.HighRankFormat();
}
PlayerStaticData.LoadUserRankTexture(format);
switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
{
case DataMgr.BattleType.FreeBattle:
_matchingInstance = new Matching_Free();
break;
case DataMgr.BattleType.RankBattle:
_matchingInstance = new Matching_RankMatch();
break;
case DataMgr.BattleType.ColosseumNormal:
case DataMgr.BattleType.ColosseumTwoPick:
case DataMgr.BattleType.ColosseumHof:
case DataMgr.BattleType.ColosseumWindFall:
_matchingInstance = new Matching_Colosseum();
break;
case DataMgr.BattleType.CompetitionNormal:
case DataMgr.BattleType.CompetitionTwoPick:
_matchingInstance = new Matching_Competition();
break;
case DataMgr.BattleType.RoomBattle:
ResetRoomInfo(NetworkDefine.ServerBattleType.OpenRoom, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, TwoPickFormat.None, isOpenDeckRule: false);
break;
case DataMgr.BattleType.RoomTwoPick:
ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, Data.BattleRecoveryInfo.BattleParameterInstance.Rule, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
break;
case DataMgr.BattleType.TwoPickBackdraft:
ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
break;
case DataMgr.BattleType.TwoPick:
_matchingInstance = new Matching_TwoPick();
break;
case DataMgr.BattleType.Sealed:
_matchingInstance = new Matching_Sealed();
break;
}
ConnectNode();
UIManager.GetInstance().StartCoroutine(WaitRealtimeObjectCreateToSetupRecoveryData());
}
private void ResetRoomInfo(NetworkDefine.ServerBattleType battleType, BattleRecoveryInfo battleRecoveryInfo, RoomConnectController.BattleRule roomRule, Format format, TwoPickFormat deckFormatType, bool isOpenDeckRule)
{
_matchingInstance = new Matching_Room(battleRecoveryInfo._isConventionRoom, battleRecoveryInfo.IsGatheringRoom);
(_matchingInstance as Matching_Room).SetBattleParameter(new BattleParameter(battleType, format, deckFormatType, roomRule, isOpenDeckRule));
RoomBase.SettingOpponentDispData(!Data.BattleRecoveryInfo.is_owner, Data.BattleRecoveryInfo.opponent_name, Data.BattleRecoveryInfo.opponent_emblem_id, Data.BattleRecoveryInfo.opponent_degree_id, Data.BattleRecoveryInfo.opponent_country_code, Data.BattleRecoveryInfo.opponent_rank, Data.BattleRecoveryInfo.IsOpponentOfficialUser, Data.BattleRecoveryInfo.OpponentHighFormatRank);
}
private IEnumerator WaitRealtimeObjectCreateToSetupRecoveryData()
{
while (ToolboxGame.RealTimeNetworkAgent == null)
{
_matchingInstance.UpdateOffLineMatching();
yield return null;
}
ToolboxGame.RealTimeNetworkAgent.IsNotPlayReceivingData = true;
SetupRecoveryData();
}
private void SetupRecoveryData()
{
ParseRecoveryData();
OnRecoveryReady();
ToolboxGame.RealTimeNetworkAgent.StartRecovery(Data.BattleRecoveryInfo.battle_id.ToString(), Data.BattleRecoveryInfo.Play_seq, Data.BattleRecoveryInfo.Pub_seq);
if (!GameMgr.GetIns().IsAINetwork)
{
_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(RealtimeOpenToRecoveryStart()));
}
_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(WaitTillBattleCreate()));
}
private IEnumerator RealtimeOpenToRecoveryStart()
{
while (!ToolboxGame.RealTimeNetworkAgent.IsOpen())
{
yield return null;
}
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.RecoveryStart);
}
private IEnumerator WaitTillBattleCreate()
{
while (BattleManagerBase.GetIns() == null || BattleManagerBase.GetIns().SBattleLoad == null || !BattleManagerBase.GetIns().SBattleLoad.isLoadEnd || !ToolboxGame.RealTimeNetworkAgent.IsOpen())
{
yield return null;
}
RecoveryEndToChangeBattleScene();
}
private void RecoveryEndToChangeBattleScene()
{
_networkBattleMgr = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
ToolboxGame.RealTimeNetworkAgent.SetNetworkBattleMgr(_networkBattleMgr);
BattleManagerBase.GetIns().OnStartOpening += delegate
{
_networkBattleMgr._recoveryController = this;
RecoveryDataHandlerInstance = new RecoveryDataHandler(_networkBattleMgr, this.OnFinishRecoveringData, this.OnFinishRecoveryLogSync, AIBattleRecoveryData);
RecoveryDataHandlerInstance.OnBattleReceived();
};
_matchingInstance.GotoBattle();
BattleManagerBase.GetIns().SBattleLoad.StartBattleScene();
}
private void RecoveryReturnScene()
{
if (!_matchingInstance.GetMatchingDataReady())
{
UIManager.GetInstance().OffViewAll();
}
ToolboxGame.DestroyNetworkAgent();
if (_matchingInstance is Matching_Room)
{
RoomBase.ResetOpponentData();
}
if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
{
UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(ChangeScene));
return;
}
UIManager.GetInstance().CloseInSceneLoadingMatching();
ChangeScene();
}
private void ChangeScene()
{
UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
changeViewSceneParam.OnFinishChangeView = delegate
{
UIManager.GetInstance().CloseInSceneLoadingMatching();
UIManager.GetInstance().CloseInSceneLoadingBattle();
};
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
}
private IEnumerator BattleEndCoroutin(Action callback)
{
while (BattleManagerBase.GetIns() == null)
{
yield return null;
}
SBattleLoad battleLoad = BattleManagerBase.GetIns().SBattleLoad;
while (!battleLoad.isLoadEnd)
{
yield return null;
}
yield return GameMgr.GetIns().GetBattleCtrl().BattleEnd();
callback();
}
private void ConnectNode()
{
MatchingNetworkConnectChecker matchingNetworkConnectCheker = _matchingInstance._matchingNetworkConnectCheker;
matchingNetworkConnectCheker.Start();
matchingNetworkConnectCheker.OnConnectError = ReturnTitle;
string battleId = Data.BattleRecoveryInfo.battle_id.ToString();
if (GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
{
battleId = Data.BattleRecoveryInfo.roomId.ToString();
}
matchingNetworkConnectCheker.SetBattleId(battleId);
matchingNetworkConnectCheker.SetConnectOnly();
}
private void ReturnTitle()
{
for (int i = 0; i < _recoveryCoroutineList.Count; i++)
{
Coroutine routine = _recoveryCoroutineList[i];
UIManager.GetInstance().StopCoroutine(routine);
routine = null;
}
_recoveryCoroutineList.Clear();
SystemText systemText = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(systemText.Get("ErrorHeader_0012"));
dialogBase.SetText(systemText.Get("Error_0012"));
dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
dialogBase.SetPanelDepth(6000);
dialogBase.SetFadeButtonEnabled(flag: false);
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
{
if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
{
UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(SoftwareReset));
}
else
{
SoftwareReset();
}
});
}
private void SoftwareReset()
{
Wizard.SoftwareReset.exec();
}
private void OnRecoveryReady()
{
UIManager.GetInstance().createInSceneLoadingMatching(notBlack: true);
UIManager.GetInstance().closeInSceneLoading();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
List<int> list = null;
list = ((!GameMgr.GetIns().IsAINetwork) ? (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck()
select i.CardId).ToList() : AIBattleRecoveryData.SetupInfo.PlayerInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList());
dataMgr.SetCurrentDeckData(list);
dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
dataMgr.SetPlayerSubClassID(Data.BattleRecoveryInfo.SubClassId);
dataMgr.SetPlayerMyRotationInfo(Data.BattleRecoveryInfo.MyRotationId);
dataMgr.SetPlayerSleeveId(Data.BattleRecoveryInfo.sleeve_id);
dataMgr.SetSelectDeckFormat(Data.BattleRecoveryInfo.deck_format);
if (GameMgr.GetIns().IsAINetwork)
{
List<int> currentEnemyDeckData = AIBattleRecoveryData.SetupInfo.EnemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList();
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData);
dataMgr.SetEnemyCharaId(AIBattleRecoveryData.SetupInfo.EnemyInfo.CharaId);
dataMgr.SetEnemySleeveId(AIBattleRecoveryData.SetupInfo.EnemyInfo.SleeveId);
}
else
{
List<int> currentEnemyDeckData2 = (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetOpponentDeck()
select i.CardId).ToList();
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData2);
dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.chara_id);
dataMgr.SetEnemySubClassID(Data.BattleRecoveryInfo.OpponentSubClassId);
dataMgr.SetEnemyMyRotationInfo(Data.BattleRecoveryInfo.OpponentMyRotationId);
dataMgr.SetEnemySleeveId(Data.BattleRecoveryInfo.sleeve_id);
}
int playerClassId = dataMgr.GetPlayerClassId();
int selectDeckId = dataMgr.GetSelectDeckId();
bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
_matchingInstance.FirstSetting(playerClassId, selectDeckId, isRecovery: true);
if (num && (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.BackdraftChaos))
{
DeckData deckData = new DeckData(Format.Max, DeckAttributeType.TrialDeck);
deckData.SetDeckID(selectDeckId);
deckData.SetDeckClassID(playerClassId);
deckData.SetCardIdList(list);
deckData.SetDeckName(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_NAME_TRIALDECK));
dataMgr.SetSelectDeckId(deckData.GetDeckID());
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
}
else if (dataMgr.IsTwoPickBattleType())
{
DeckData deckData2 = new DeckData();
deckData2.SetDeckID(0);
deckData2.SetDeckClassID(playerClassId);
deckData2.SetDeckSleeveID(3000011L);
deckData2.SetDeckName(GameMgr.GetIns().GetDataMgr().GetClanNameByKey(playerClassId));
deckData2.SetCardIdList(list);
dataMgr.SetSelectDeckId(deckData2.GetDeckID());
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
dataMgr.SetPlayerCharaIdBySkinId(Data.BattleRecoveryInfo.chara_id);
dataMgr._roomTwoPickDeckData = deckData2;
if (dataMgr.m_BattleType == DataMgr.BattleType.TwoPickBackdraft)
{
Data.RoomTwoPickInfo.deckData.classId = dataMgr.GetEnemyClassId();
dataMgr._roomTwoPickDeckData.SetDeckClassID(dataMgr.GetEnemyClassId());
}
else
{
Data.RoomTwoPickInfo.deckData.classId = playerClassId;
}
Data.RoomTwoPickInfo.deckData.entryId = 0;
Data.RoomTwoPickInfo.deckData.isSelectCompleted = true;
Data.RoomTwoPickInfo.deckData.cardIds = deckData2.GetCardIdList().ToArray();
Data.RoomTwoPickBeforeBattleInfo.SetSelfClassIdTwoPickDraftData(playerClassId);
if (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.BackdraftChaos)
{
CandidateChaos candidateChaos = Data.RoomTwoPickInfo.CandidateChaos;
candidateChaos.SelectedChaosId = Data.BattleRecoveryInfo.ChaosId;
candidateChaos.SelectedCharaId = Data.BattleRecoveryInfo.chara_id;
candidateChaos.SelectedClassId = Data.BattleRecoveryInfo.class_id;
}
}
if ((bool)ToolboxGame.RealTimeNetworkAgent)
{
CustomPreference.SetNodeServerURL(Data.BattleRecoveryInfo.node_server_url);
}
}
private int DecideFirstUser(int id)
{
if (id == PlayerStaticData.UserViewerID)
{
return 0;
}
return 1;
}
private bool IsPlayer(int id)
{
if (id == PlayerStaticData.UserViewerID)
{
return true;
}
return false;
}
private void ParseRecoveryData()
{
int first_turn = Data.BattleRecoveryInfo.first_turn;
GameMgr.GetIns().GetNetworkUserInfoData().TurnState = DecideFirstUser(first_turn);
Dictionary<string, object> info = ParseData(isPlayer: true);
Dictionary<string, object> info2 = ParseData(isPlayer: false);
GameMgr.GetIns().SettingSelfInfo(info, isWatchReplayRecovery: true);
GameMgr.GetIns().SettingOpponentInfo(info2, isWatchReplayRecovery: true);
GameMgr.GetIns().GetNetworkUserInfoData().SetSelfDeck(Data.BattleRecoveryInfo.deck);
}
private Dictionary<string, object> ParseData(bool isPlayer)
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
dictionary.Add("fieldId", Data.BattleRecoveryInfo.field_id);
dictionary.Add("seed", Data.BattleRecoveryInfo.seed);
if (isPlayer)
{
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
dictionary.Add("oppoId", Data.BattleRecoveryInfo.opponent_viewer_id);
dictionary.Add("charaId", Data.BattleRecoveryInfo.chara_id);
dictionary.Add("classId", Data.BattleRecoveryInfo.class_id);
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.sleeve_id);
dictionary.Add("rank", Data.BattleRecoveryInfo.rank);
dictionary.Add("degreeId", Data.BattleRecoveryInfo.degree_id);
dictionary.Add("emblemId", Data.BattleRecoveryInfo.emblem_id);
dictionary.Add("country_code", Data.BattleRecoveryInfo.country_code);
dictionary.Add("userName", Data.BattleRecoveryInfo.name);
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOfficialUser);
dictionary.Add("chaosId", Data.BattleRecoveryInfo.ChaosId);
dictionary.Add("subclassId", Data.BattleRecoveryInfo.SubClassId);
dictionary.Add("rotationId", Data.BattleRecoveryInfo.MyRotationId);
}
else
{
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
dictionary.Add("charaId", Data.BattleRecoveryInfo.opponent_chara_id);
dictionary.Add("classId", Data.BattleRecoveryInfo.opponent_class_id);
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.opponent_sleeve_id);
dictionary.Add("rank", Data.BattleRecoveryInfo.opponent_rank);
dictionary.Add("degreeId", Data.BattleRecoveryInfo.opponent_degree_id);
dictionary.Add("emblemId", Data.BattleRecoveryInfo.opponent_emblem_id);
dictionary.Add("country_code", Data.BattleRecoveryInfo.opponent_country_code);
dictionary.Add("userName", Data.BattleRecoveryInfo.opponent_name);
dictionary.Add("battlePoint", Data.BattleRecoveryInfo.opponent_battle_point);
dictionary.Add("isMasterRank", Data.BattleRecoveryInfo.is_opponent_master_rank);
dictionary.Add("masterPoint", Data.BattleRecoveryInfo.opponent_master_point);
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOpponentOfficialUser);
dictionary.Add("chaosId", Data.BattleRecoveryInfo.OpponentChaosId);
dictionary.Add("subclassId", Data.BattleRecoveryInfo.OpponentSubClassId);
dictionary.Add("rotationId", Data.BattleRecoveryInfo.OpponentMyRotationId);
}
dictionary.Add("isChaosSkinOverride", Data.BattleRecoveryInfo.IsChaosSkinOverride);
return dictionary;
}
}