Files
SVSimServer/SVSim.UnitTests/Services/PackOpenServiceTests.cs
gamer147 d66d1d8c6e test(packs): statistical sampler + mark PackRateConfig [Obsolete]
200k-slot statistical test asserts observed tier rates within +/- 0.5pp
of the seeded SV Classic shape (Bronze=76.5 / Silver=16 / Gold=6 /
Legendary=1.5 on general slots). Marked [Category("Slow")].

PackRateConfig is marked [Obsolete] — no longer consulted by
PackOpenService. Internal callers (GameConfigService / DbContext config
seeding / its own tests) still reference it; they'll go when v1
stabilizes and PackRateConfig is fully retired.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:46:12 -04:00

227 lines
11 KiB
C#

using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.PackDrawTables;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.UnitTests.Services;
public class PackOpenServiceTests
{
private sealed class ScriptedRandom : IRandom
{
private readonly double[] _seq; private int _i;
public ScriptedRandom(params double[] seq) { _seq = seq; }
public double NextDouble() => _seq[_i++ % _seq.Length];
public int Next(int maxExclusive) => (int)(NextDouble() * maxExclusive);
}
private sealed class NoFoil : ICardFoilLookup
{
public ShadowverseCardEntry? TryGetFoilTwin(long baseCardId) => null;
}
private static PackConfigEntry StandardPack(int id = 10000) => new()
{
Id = id, BasePackId = id, PackCategory = PackCategory.None,
};
private static PackDrawTable AllBronzeTable() => new()
{
Config = new PackDrawConfigEntry { Id = 10000, AnimationRatePct = 0 },
SlotRates = new[]
{
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Bronze, RatePct = 100.0 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, RatePct = 100.0 },
},
CardWeights = new[]
{
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 1, RatePct = 70 },
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 2, RatePct = 30 },
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, CardId = 1, RatePct = 100 },
},
};
[Test]
public void Draw_returns_eight_cards_for_one_pack()
{
var svc = new PackOpenService();
var rng = new ScriptedRandom(0.1);
var result = svc.Draw(AllBronzeTable(), StandardPack(), 1,
excludeCardIds: Array.Empty<long>(), ownedCardIds: Array.Empty<long>(),
new NoFoil(), rng);
Assert.That(result.Cards.Count, Is.EqualTo(8));
Assert.That(result.Cards.All(c => c.CardId == 1), Is.True);
}
[Test]
public void Draw_picks_card_by_per_card_weight_within_tier()
{
var svc = new PackOpenService();
// Tier roll always lands in Bronze (only tier). Card pick rng=0.8 -> within Bronze
// band > 0.7 -> card 2. Slot 8 has only card 1 in its pool so it always picks card 1.
var rng = new ScriptedRandom(0.0, 0.8);
var result = svc.Draw(AllBronzeTable(), StandardPack(), 1,
Array.Empty<long>(), Array.Empty<long>(), new NoFoil(), rng);
Assert.That(result.Cards.Take(7).All(c => c.CardId == 2), Is.True, "slots 1-7 should pick card 2");
Assert.That(result.Cards[7].CardId, Is.EqualTo(1), "slot 8 pool only contains card 1");
}
[Test]
public void Draw_rate_less_branch_picks_only_unowned()
{
var pack = new PackConfigEntry { Id = 98001, BasePackId = 98001, PackCategory = PackCategory.SpecialCardPack };
var table = new PackDrawTable
{
Config = new PackDrawConfigEntry { Id = 98001, AnimationRatePct = 0, HasBonusSlot = true, SpecialKind = "leader_card" },
SlotRates = new[]
{
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, RatePct = 100.0 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, RatePct = 100.0 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, RatePct = 100.0 },
},
CardWeights = new[]
{
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 10, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, CardId = 10, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 300, RatePct = null, IsLeader = true },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 301, RatePct = null, IsLeader = true },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 302, RatePct = null, IsLeader = true },
},
};
var svc = new PackOpenService();
var rng = new ScriptedRandom(0.1);
var result = svc.Draw(table, pack, packNumber: 10,
excludeCardIds: Array.Empty<long>(),
ownedCardIds: new long[] { 300, 301 },
new NoFoil(), rng);
Assert.That(result.Cards.Count, Is.EqualTo(81)); // 10 packs * 8 + 1 bonus
var bonus = result.Cards[^1];
Assert.That(bonus.CardId, Is.EqualTo(302));
}
[Test]
public void Draw_rate_less_falls_back_to_full_pool_when_all_owned()
{
var pack = new PackConfigEntry { Id = 98001, BasePackId = 98001 };
var table = new PackDrawTable
{
Config = new PackDrawConfigEntry { Id = 98001, AnimationRatePct = 0, HasBonusSlot = true },
SlotRates = new[]
{
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, RatePct = 100.0 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, RatePct = 100.0 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, RatePct = 100.0 },
},
CardWeights = new[]
{
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 10, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, CardId = 10, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 300, RatePct = null, IsLeader = true },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 301, RatePct = null, IsLeader = true },
},
};
var svc = new PackOpenService();
var rng = new ScriptedRandom(0.1);
var result = svc.Draw(table, pack, packNumber: 10,
excludeCardIds: Array.Empty<long>(),
ownedCardIds: new long[] { 300, 301 },
new NoFoil(), rng);
var bonus = result.Cards[^1];
Assert.That(bonus.CardId, Is.AnyOf(300L, 301L));
}
[Test]
[Category("Slow")]
public void Draw_observed_tier_rates_track_seed_within_half_a_percent()
{
// Synthetic Classic pack: Bronze=76.5/Silver=16/Gold=6/Legendary=1.5 in general slots;
// slot 8 is Silver=92.5/Gold=6/Legendary=1.5 (no Bronze).
var table = new PackDrawTable
{
Config = new PackDrawConfigEntry { Id = 10000, AnimationRatePct = 0 },
SlotRates = new[]
{
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Bronze, RatePct = 76.5 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Silver, RatePct = 16.0 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Gold, RatePct = 6.0 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Legendary, RatePct = 1.5 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.Eighth, Tier = DrawTier.Silver, RatePct = 92.5 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.Eighth, Tier = DrawTier.Gold, RatePct = 6.0 },
new PackDrawSlotRateEntry { PackId = 10000, Slot = DrawSlot.Eighth, Tier = DrawTier.Legendary, RatePct = 1.5 },
},
CardWeights = new[]
{
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 1, RatePct = 76.5 },
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Silver, CardId = 2, RatePct = 16.0 },
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Gold, CardId = 3, RatePct = 6.0 },
new PackDrawCardWeightEntry { PackId = 10000, Slot = DrawSlot.General, Tier = DrawTier.Legendary, CardId = 4, RatePct = 1.5 },
},
};
var svc = new PackOpenService();
var rng = new SystemRandom(42);
var pack = new PackConfigEntry { Id = 10000 };
int totalSlots = 200_000;
int bronze = 0, silver = 0, gold = 0, legendary = 0;
// 25_000 packs * 7 general slots = 175_000 general-slot observations.
for (int i = 0; i < totalSlots / 8; i++)
{
var r = svc.Draw(table, pack, 1, Array.Empty<long>(), Array.Empty<long>(), new NoFoil(), rng);
for (int s = 0; s < 7; s++)
{
switch (r.Cards[s].Rarity)
{
case Rarity.Bronze: bronze++; break;
case Rarity.Silver: silver++; break;
case Rarity.Gold: gold++; break;
case Rarity.Legendary: legendary++; break;
}
}
}
double n = bronze + silver + gold + legendary;
Assert.That(100 * bronze / n, Is.EqualTo(76.5).Within(0.5));
Assert.That(100 * silver / n, Is.EqualTo(16.0).Within(0.5));
Assert.That(100 * gold / n, Is.EqualTo(6.0).Within(0.5));
Assert.That(100 * legendary / n, Is.EqualTo(1.5).Within(0.5));
}
[Test]
public void Draw_does_not_emit_bonus_for_packNumber_less_than_10()
{
var pack = new PackConfigEntry { Id = 98001 };
var table = new PackDrawTable
{
Config = new PackDrawConfigEntry { Id = 98001, HasBonusSlot = true, AnimationRatePct = 0 },
SlotRates = new[]
{
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, RatePct = 100 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, RatePct = 100 },
new PackDrawSlotRateEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, RatePct = 100 },
},
CardWeights = new[]
{
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.General, Tier = DrawTier.Bronze, CardId = 1, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Eighth, Tier = DrawTier.Bronze, CardId = 1, RatePct = 100 },
new PackDrawCardWeightEntry { PackId = 98001, Slot = DrawSlot.Bonus, Tier = DrawTier.Special, CardId = 999, RatePct = null, IsLeader = true },
},
};
var svc = new PackOpenService();
var rng = new ScriptedRandom(0.1);
var result = svc.Draw(table, pack, packNumber: 1,
Array.Empty<long>(), Array.Empty<long>(), new NoFoil(), rng);
Assert.That(result.Cards.Count, Is.EqualTo(8));
}
}