Files
SVSimServer/SVSim.BattleEngine/Engine/Effect.cs
gamer147 c9628dee01 cull(engine-cleanup): pass-8 phase-2 cascade round 1
[trim] fully-unreachable files deleted: 6
[trim] files edited: 55, files deleted: 0, nodes removed: 244
[type-trim] files edited: 1, types removed: 1

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:18:18 -04:00

31 lines
495 B
C#

using UnityEngine;
public class Effect : MonoBehaviour
{
private EffectMgr.EffectType m_Type;
private GameObject m_GameObjIns;
private ParticleSystem m_ParticleSystem;
private Vector3 m_Pos;
private bool m_Use;
private bool _buff;
public Effect()
{
m_Type = EffectMgr.EffectType.NONE;
m_GameObjIns = null;
m_Use = false;
m_Pos = new Vector3(0f, 0f, -3f);
_buff = false;
}
public GameObject GetGameObjIns()
{
return m_GameObjIns;
}
}