[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
31 lines
495 B
C#
31 lines
495 B
C#
using UnityEngine;
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public class Effect : MonoBehaviour
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{
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private EffectMgr.EffectType m_Type;
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private GameObject m_GameObjIns;
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private ParticleSystem m_ParticleSystem;
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private Vector3 m_Pos;
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private bool m_Use;
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private bool _buff;
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public Effect()
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{
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m_Type = EffectMgr.EffectType.NONE;
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m_GameObjIns = null;
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m_Use = false;
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m_Pos = new Vector3(0f, 0f, -3f);
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_buff = false;
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}
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public GameObject GetGameObjIns()
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{
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return m_GameObjIns;
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}
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}
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