Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
268 lines
7.4 KiB
C#
268 lines
7.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace Wizard;
|
|
|
|
public class SimpleScrollViewUI : MonoBehaviour
|
|
{
|
|
public enum VerticalMovement
|
|
{
|
|
Top,
|
|
Center,
|
|
Bottom
|
|
}
|
|
|
|
[SerializeField]
|
|
private int SCROLL_OBJECT_NUM = 6;
|
|
|
|
[SerializeField]
|
|
private UIScrollView _scrollView;
|
|
|
|
[SerializeField]
|
|
private UIWrapContent _wrapContent;
|
|
|
|
[SerializeField]
|
|
private UIScrollBarWrapContent _scrollBarWrapContent;
|
|
|
|
[SerializeField]
|
|
private WrapContentsScrollBarSize _wrapContentScrollBarSize;
|
|
|
|
[SerializeField]
|
|
private GameObject _plateOriginal;
|
|
|
|
[SerializeField]
|
|
private List<GameObject> _plateOriginals;
|
|
|
|
private List<GameObject> _plateList = new List<GameObject>();
|
|
|
|
private int _contentsNum;
|
|
|
|
private Action<int, GameObject> _initializePlate;
|
|
|
|
public int ScrollObjectNum => SCROLL_OBJECT_NUM;
|
|
|
|
public List<GameObject> ActivePlateList => _plateList.Where((GameObject p) => p.activeInHierarchy).ToList();
|
|
|
|
public void CreateScrollView(int contentsNum, Action<int, GameObject> InitializePlate)
|
|
{
|
|
_contentsNum = contentsNum;
|
|
_initializePlate = InitializePlate;
|
|
InitPlateList();
|
|
SetScrollView();
|
|
}
|
|
|
|
public void CreateScrollView(List<int> indexes, Action<int, GameObject> InitializePlate)
|
|
{
|
|
_contentsNum = indexes.Count();
|
|
_initializePlate = InitializePlate;
|
|
InitPlateList();
|
|
SetScrollView(indexes);
|
|
}
|
|
|
|
public void SetVisiable(bool isVisiable)
|
|
{
|
|
_scrollView.gameObject.SetActive(isVisiable);
|
|
_scrollBarWrapContent.gameObject.SetActive(isVisiable);
|
|
if (_plateOriginal != null)
|
|
{
|
|
_plateOriginal.gameObject.SetActive(isVisiable);
|
|
}
|
|
else
|
|
{
|
|
if (_plateOriginals == null)
|
|
{
|
|
return;
|
|
}
|
|
foreach (GameObject plateOriginal in _plateOriginals)
|
|
{
|
|
plateOriginal.SetActive(isVisiable);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void InitPlateList()
|
|
{
|
|
for (int i = 0; i < _plateList.Count; i++)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(_plateList[i].gameObject);
|
|
}
|
|
_plateList.Clear();
|
|
if (_plateOriginal != null)
|
|
{
|
|
_plateOriginal.gameObject.SetActive(value: false);
|
|
}
|
|
else
|
|
{
|
|
if (_plateOriginals == null)
|
|
{
|
|
return;
|
|
}
|
|
foreach (GameObject plateOriginal in _plateOriginals)
|
|
{
|
|
plateOriginal.SetActive(value: false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetScrollView(List<int> indexes = null)
|
|
{
|
|
_scrollView.gameObject.SetActive(value: true);
|
|
_scrollBarWrapContent.gameObject.SetActive(value: true);
|
|
_wrapContent.gameObject.SetActive(value: false);
|
|
_wrapContent.cullContent = false;
|
|
_wrapContent.EnableNoLimit = false;
|
|
int num = Mathf.Min(_contentsNum, SCROLL_OBJECT_NUM);
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
GameObject prefab = _plateOriginal;
|
|
if (indexes != null && _plateOriginals != null)
|
|
{
|
|
prefab = _plateOriginals[indexes[i]];
|
|
}
|
|
GameObject gameObject = NGUITools.AddChild(_wrapContent.gameObject, prefab);
|
|
gameObject.SetActive(value: false);
|
|
_plateList.Add(gameObject);
|
|
}
|
|
_wrapContent.minIndex = -(_contentsNum - 1);
|
|
_wrapContent.maxIndex = 0;
|
|
_wrapContent.onInitializeItem = OnInitializeItem;
|
|
_wrapContent.gameObject.SetActive(value: true);
|
|
_wrapContent.enabled = true;
|
|
ResetScrollView();
|
|
}
|
|
|
|
private void ResetScrollView()
|
|
{
|
|
_wrapContentScrollBarSize.ContentUpdate();
|
|
_wrapContent.SortBasedOnScrollMovement();
|
|
_scrollView.ResetPosition();
|
|
_wrapContent.WrapContent();
|
|
}
|
|
|
|
private void OnInitializeItem(GameObject obj, int wrapIndex, int realIndex)
|
|
{
|
|
int num = -realIndex;
|
|
if (num >= _contentsNum || num < 0)
|
|
{
|
|
obj.SetActive(value: false);
|
|
return;
|
|
}
|
|
obj.SetActive(value: true);
|
|
_initializePlate(num, obj);
|
|
}
|
|
|
|
public void CenteringPlate()
|
|
{
|
|
if (_scrollView.movement == UIScrollView.Movement.Vertical)
|
|
{
|
|
UIPanel component = _scrollView.GetComponent<UIPanel>();
|
|
float num = component.height / 2f - component.clipSoftness.y;
|
|
float y = (float)_wrapContent.itemSize * (float)_contentsNum / 2f - num;
|
|
Vector3 relative = new Vector3(0f, y, 0f);
|
|
_scrollView.ResetPosition();
|
|
_scrollView.MoveRelative(relative);
|
|
_wrapContent.WrapContent();
|
|
}
|
|
}
|
|
|
|
public bool IsAllPlateWithinPanel()
|
|
{
|
|
if (_scrollView.movement != UIScrollView.Movement.Vertical)
|
|
{
|
|
return false;
|
|
}
|
|
UIPanel component = _scrollView.GetComponent<UIPanel>();
|
|
float num = component.height - 2f * component.clipSoftness.y;
|
|
float num2 = (float)_wrapContent.itemSize * (float)_contentsNum;
|
|
return num > num2;
|
|
}
|
|
|
|
public void MovePlateByIndex(int index, VerticalMovement move, bool allowMargin = false)
|
|
{
|
|
if (index < 0 || _contentsNum <= index || _scrollView.movement != UIScrollView.Movement.Vertical)
|
|
{
|
|
return;
|
|
}
|
|
UIPanel component = _scrollView.GetComponent<UIPanel>();
|
|
float viewPanelHeight = component.height - 2f * component.clipSoftness.y;
|
|
float num = _wrapContent.itemSize;
|
|
if (!allowMargin)
|
|
{
|
|
if (HasMarginOnTopAfterMove(index, move, viewPanelHeight, num))
|
|
{
|
|
index = 0;
|
|
move = VerticalMovement.Top;
|
|
}
|
|
else if (HasMarginOnButtonAfterMove(index, move, viewPanelHeight, num))
|
|
{
|
|
index = _contentsNum - 1;
|
|
move = VerticalMovement.Bottom;
|
|
}
|
|
}
|
|
float num2 = CalcVerticalMovementOffset(move, viewPanelHeight, num);
|
|
float y = num * (float)index - num2;
|
|
Vector3 relative = new Vector3(0f, y, 0f);
|
|
_scrollView.ResetPosition();
|
|
_scrollView.MoveRelative(relative);
|
|
_wrapContent.WrapContent();
|
|
}
|
|
|
|
private bool HasMarginOnTopAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
|
|
{
|
|
return move switch
|
|
{
|
|
VerticalMovement.Top => false,
|
|
VerticalMovement.Center => plateSize * (float)index + plateSize / 2f < viewPanelHeight / 2f,
|
|
VerticalMovement.Bottom => plateSize * (float)(index + 1) < viewPanelHeight,
|
|
_ => false,
|
|
};
|
|
}
|
|
|
|
private bool HasMarginOnButtonAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
|
|
{
|
|
return move switch
|
|
{
|
|
VerticalMovement.Top => plateSize * (float)(_contentsNum - index) < viewPanelHeight,
|
|
VerticalMovement.Center => plateSize * (float)(_contentsNum - (index + 1)) + plateSize / 2f < viewPanelHeight / 2f,
|
|
VerticalMovement.Bottom => false,
|
|
_ => false,
|
|
};
|
|
}
|
|
|
|
private float CalcVerticalMovementOffset(VerticalMovement move, float viewPanelHeight, float plateSize)
|
|
{
|
|
return move switch
|
|
{
|
|
VerticalMovement.Top => 0f,
|
|
VerticalMovement.Center => (viewPanelHeight - plateSize) / 2f,
|
|
VerticalMovement.Bottom => viewPanelHeight - plateSize,
|
|
_ => 0f,
|
|
};
|
|
}
|
|
|
|
public void SetScrollViewLayoutByAcquireSkinCardPack()
|
|
{
|
|
SCROLL_OBJECT_NUM = 5;
|
|
Transform obj = base.transform.Find("List");
|
|
UIUtil.SetPositionY(obj, 0f);
|
|
UIPanel component = obj.GetComponent<UIPanel>();
|
|
Vector4 baseClipRegion = component.baseClipRegion;
|
|
baseClipRegion.w = 472f;
|
|
component.baseClipRegion = baseClipRegion;
|
|
Transform obj2 = obj.transform.Find("AllScrollBG");
|
|
UIUtil.SetPositionY(obj2, -5f);
|
|
BoxCollider component2 = obj2.GetComponent<BoxCollider>();
|
|
Vector3 size = component2.size;
|
|
size.y = 472f;
|
|
component2.size = size;
|
|
_scrollBarWrapContent.foregroundWidget.height = 400;
|
|
_scrollBarWrapContent.backgroundWidget.height = 400;
|
|
UIPanel component3 = _scrollView.GetComponent<UIPanel>();
|
|
Vector4 baseClipRegion2 = component3.baseClipRegion;
|
|
baseClipRegion2.w = 443f;
|
|
component3.baseClipRegion = baseClipRegion2;
|
|
}
|
|
}
|