Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckNameUpdateTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

42 lines
990 B
C#

namespace Wizard;
public class DeckNameUpdateTask : BaseTask
{
public class DeckNameUpdateTaskParam : BaseParam
{
public int deck_no;
public string deck_name;
public int deck_format;
}
private Format _updateDeckFormat;
public DeckNameUpdateTask()
{
base.type = ApiType.Type.DeckNameUpdate;
}
public void SetParameter(int deck_no, string deck_name, Format format)
{
DeckNameUpdateTaskParam deckNameUpdateTaskParam = new DeckNameUpdateTaskParam();
deckNameUpdateTaskParam.deck_no = deck_no;
deckNameUpdateTaskParam.deck_name = deck_name;
deckNameUpdateTaskParam.deck_format = Data.FormatConvertApi(format);
base.Params = deckNameUpdateTaskParam;
_updateDeckFormat = format;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
DeckListUtility.DeckUpdate(base.ResponseData["data"]["user_deck"], _updateDeckFormat, DeckAttributeType.CustomDeck);
return num;
}
}