Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardSkillHashUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

93 lines
2.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class CardSkillHashUtility
{
public static int NEWEST_CARD_SKILL_HASH_VERSION = 1;
public static ulong GetSkillHash(BattleCardBase card, int skillHashVersion)
{
return 0 + GetSkillCollectionHash(card.Skills) * 2591 + GetSkillApplyInformationHash(card.SkillApplyInformation, skillHashVersion) * 131;
}
private static ulong GetSkillCollectionHash(SkillCollectionBase skillCollection)
{
ulong num = 0uL;
foreach (SkillBase item in skillCollection)
{
num += GetSingleSkillBaseHash(item);
}
return num;
}
public static List<string> GetSingleSkillHashStringList(SkillCollectionBase skillCollection)
{
List<string> list = null;
foreach (SkillBase item in skillCollection)
{
list = AIParamQuery.AddElementToList(GetSingleSkillBaseHash(item).ToString(), list);
}
return list;
}
public static ulong GetSingleSkillBaseHash(SkillBase skill)
{
ulong num = 0uL;
SkillCreator.SkillBuildInfo buildInfo = skill.SkillPrm.buildInfo;
num += (ulong)((long)buildInfo._type.GetHashCode() * 6007L);
num += (ulong)((long)buildInfo._timing.GetHashCode() * 17L);
num += (ulong)((long)buildInfo._option.GetHashCode() * 47L);
string text = "";
for (int i = 0; i < buildInfo._parsedConditionNew.Count; i++)
{
string text2 = buildInfo._parsedConditionNew[i];
if (i > 0)
{
text += "&";
}
text += text2;
}
num += (ulong)((long)text.GetHashCode() * 107L);
string text3 = "";
for (int j = 0; j < buildInfo._parsedTargetNew.Count; j++)
{
string text4 = buildInfo._parsedTargetNew[j];
if (j > 0)
{
text3 += "&";
}
text3 += text4;
}
return num + (ulong)((long)text3.GetHashCode() * 227L);
}
private static ulong GetSkillApplyInformationHash(ISkillApplyInformation skillApplyInformation, int version)
{
ulong num = 0uL;
if (version >= 1)
{
num += GetRepeatSkillTimingInfoHash(skillApplyInformation.RepeatSkillTimingList);
}
return num;
}
private static ulong GetRepeatSkillTimingInfoHash(List<RepeatSkillInfo> repeatSkillInfoList)
{
ulong num = 0uL;
if (repeatSkillInfoList == null || repeatSkillInfoList.Count <= 0)
{
return num;
}
for (int i = 0; i < repeatSkillInfoList.Count; i++)
{
RepeatSkillInfo repeatSkillInfo = repeatSkillInfoList[i];
num += (ulong)((long)repeatSkillInfo.Timing.GetHashCode() * 37L);
num += (ulong)((long)repeatSkillInfo.Target.GetHashCode() * 67L);
num += GetSingleSkillBaseHash(repeatSkillInfo.Skill);
num += (ulong)(repeatSkillInfo.IsRemoveReservation ? 127 : 0);
}
return num;
}
}