Files
SVSimServer/SVSim.BattleEngine.Tests/HeadlessCardMaster.cs
gamer147 fa86739ac2 test(battlenode): N1 shadow replay tracks captured battle state (Phase 2 N1)
Full single-client capture replay (cl1 send=player seat, receive=opponent seat,
ts-ordered) ingests end-to-end: 33 frames, 0 rejects, 0 invariant violations at
turn boundaries (leader life/PP/board/hand).

Headless gaps filled per playbook (no Engine/ drift):
- IsRecovery=true after construction: the engine's own headless replay mode gates
  the live view/UI layer off (BattleUIContainer, turn-control UI, VFX waits) while
  keeping the live NetworkBattleReceiver (ND4) and authoritative state.
- Seed ToolboxGame.RealTimeNetworkAgent, BattleUIContainer, _backGround, and
  per-player NullPlayerEmotion no-ops the receive/turn cycle dereferences.
- _IfaceImpl.g.cs (shim, not Engine/): BattleCardView.BattleCardIconAnimations
  returns a lazy non-null no-op so the opponent card-reveal icon-init (deferred
  VFX) doesn't NRE.
- HeadlessCardMaster.Load made cumulative: it replaced the global CardMaster each
  call, so a Load(deck) evicted the oracle card set and broke tests run after.

Adds board-state accessors (LeaderLife/Pp/HandCount/BoardCount) and CaptureReplay
ts ordering.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 15:28:08 -04:00

105 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text.Json;
using Wizard;
namespace SVSim.BattleEngine.Tests
{
// Populates the engine's static CardMaster headless, from the loader's cards.json dump
// (serialized CardCSVData objects). We bypass the network/Resources init path
// (CardMaster.InitializeCardMaster) and the private ctor/field via reflection — CardMaster
// exposes no public injection seam. Class cards (id < 100) resolve via the ctor's
// _classCardParam, so an empty load still satisfies construction; pass real ids for the oracle.
public static class HeadlessCardMaster
{
private static readonly string CardsJsonPath =
Path.Combine(AppContext.BaseDirectory, "Data", "cards.json");
// Every id ever requested this process. Load is CUMULATIVE: each call rebuilds the master from
// the union, so a later Load(subset) never evicts cards an earlier Load (e.g. EnsureInitialized's
// oracle set) installed. Without this, the static CardMaster is shared mutable state across the
// whole NUnit run and a Load(deck) in one test silently breaks an oracle test that runs after.
private static readonly HashSet<int> _everLoaded = new();
// Load the given card ids (empty = none) into a CardMaster registered as Default, MERGED with all
// previously-loaded ids.
public static void Load(params int[] cardIds)
{
foreach (var id in cardIds) _everLoaded.Add(id);
var want = new HashSet<int>(_everLoaded);
var rows = new List<CardCSVData>();
if (want.Count > 0)
{
using var doc = JsonDocument.Parse(File.ReadAllText(CardsJsonPath));
int sort = 0;
foreach (var el in doc.RootElement.EnumerateArray())
{
if (!el.TryGetProperty("card_id", out var idEl)) continue;
if (!int.TryParse(idEl.GetString(), out var id) || !want.Contains(id)) continue;
rows.Add(BuildCardCsvData(el, sort++));
}
var missing = want.Except(rows.Select(r => int.Parse(r.card_id))).ToArray();
if (missing.Length > 0)
throw new InvalidOperationException(
"cards.json missing requested ids: " + string.Join(",", missing));
}
var cm = NewCardMaster(rows);
InjectAsDefault(cm);
}
// Construct a CardCSVData without running its CSV ctor; set each member from the JSON object
// by exact name match (cards.json keys == CardCSVData member names).
private static CardCSVData BuildCardCsvData(JsonElement el, int sortIndex)
{
var c = (CardCSVData)FormatterServices.GetUninitializedObject(typeof(CardCSVData));
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
foreach (var prop in el.EnumerateObject())
{
string val = prop.Value.ValueKind == JsonValueKind.Null ? null : prop.Value.ToString();
var f = typeof(CardCSVData).GetField(prop.Name, bf);
if (f != null) { SetMember(f.FieldType, val, v => f.SetValue(c, v)); continue; }
var p = typeof(CardCSVData).GetProperty(prop.Name, bf);
if (p != null && p.CanWrite) SetMember(p.PropertyType, val, v => p.SetValue(c, v));
}
// SortIndex is normally set by the ctor; mirror it.
var si = typeof(CardCSVData).GetProperty("SortIndex", bf);
if (si != null && si.CanWrite) si.SetValue(c, sortIndex);
return c;
}
private static void SetMember(Type t, string val, Action<object> set)
{
if (t == typeof(string)) set(val);
else if (t == typeof(int)) set(int.TryParse(val, out var i) ? i : 0);
else if (t == typeof(bool)) set(val == "1" || string.Equals(val, "true", StringComparison.OrdinalIgnoreCase));
// other types left at default
}
private static CardMaster NewCardMaster(List<CardCSVData> rows)
{
var ctor = typeof(CardMaster).GetConstructor(
BindingFlags.Instance | BindingFlags.NonPublic, null,
new[] { typeof(List<CardCSVData>) }, null);
if (ctor == null) throw new InvalidOperationException("CardMaster(List<CardCSVData>) ctor not found");
return (CardMaster)ctor.Invoke(new object[] { rows });
}
private static void InjectAsDefault(CardMaster cm)
{
var idType = typeof(CardMaster).GetNestedType("CardMasterId");
var defaultId = Enum.Parse(idType, "Default");
var dictType = typeof(Dictionary<,>).MakeGenericType(idType, typeof(CardMaster));
var dict = (System.Collections.IDictionary)Activator.CreateInstance(dictType);
dict[defaultId] = cm;
var fld = typeof(CardMaster).GetField("_dictCardMaster",
BindingFlags.Static | BindingFlags.NonPublic);
fld.SetValue(null, dict);
}
}
}