Files
SVSimServer/SVSim.BattleEngine/Engine/MyPageCardPanel.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

157 lines
3.3 KiB
C#

using System.Collections;
using Cute;
using UnityEngine;
using Wizard;
public class MyPageCardPanel : MonoBehaviour
{
[SerializeField]
private UITexture _texture;
[SerializeField]
private string _filePath;
[SerializeField]
private UILabel _titleLabel;
[SerializeField]
private GameObject _effect;
[SerializeField]
private bool enableMaintenanceCheck;
[SerializeField]
protected NetworkDefine.MAINTENANCE_TYPE maintenanceType;
[SerializeField]
private NetworkDefine.MAINTENANCE_TYPE[] _maintenanceTypeList;
private CardPanelMaintenancePlate _maintenancePlate;
private Vector3? _savedPosition;
public UITexture Texture => _texture;
public string FilePath => _filePath;
protected UILabel TitleLabel => _titleLabel;
public int Index { get; set; }
public bool EffectActive
{
set
{
if (_effect != null)
{
_effect.SetActive(value);
}
}
}
public NetworkDefine.MAINTENANCE_TYPE MaintenanceType
{
get
{
return maintenanceType;
}
set
{
enableMaintenanceCheck = true;
maintenanceType = value;
}
}
public virtual string GetResourcePath(bool isfetch)
{
return Toolbox.ResourcesManager.GetAssetTypePath(FilePath, ResourcesManager.AssetLoadPathType.CardMenu, isfetch);
}
public void AttachCardPanelTexture()
{
Texture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetResourcePath(isfetch: true)) as Texture;
}
public virtual void CheckMaintenanceType()
{
if (!enableMaintenanceCheck)
{
return;
}
bool flag = false;
if (Data.MaintenanceCodeList.Contains(maintenanceType))
{
flag = true;
}
if (_maintenanceTypeList != null && _maintenanceTypeList.Length != 0)
{
bool flag2 = true;
NetworkDefine.MAINTENANCE_TYPE[] maintenanceTypeList = _maintenanceTypeList;
foreach (NetworkDefine.MAINTENANCE_TYPE item in maintenanceTypeList)
{
if (!Data.MaintenanceCodeList.Contains(item))
{
flag2 = false;
break;
}
}
if (flag2)
{
flag = true;
}
}
if (flag)
{
ShowMaintenance();
}
else
{
HideMaintenance();
}
}
private void ShowMaintenance()
{
if (_maintenancePlate == null)
{
GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
_maintenancePlate = NGUITools.AddChild(base.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>();
}
_maintenancePlate.gameObject.SetActive(value: true);
UIManager.SetObjectToGrey(base.gameObject, b: true);
UIManager.SetObjectToGrey(_maintenancePlate.gameObject, b: false);
}
private void HideMaintenance()
{
if (_maintenancePlate != null)
{
_maintenancePlate.gameObject.SetActive(value: false);
}
UIManager.SetObjectToGrey(base.gameObject, b: false);
}
public void SetDisableForTutorial(bool isGrey)
{
UIManager.SetObjectToGrey(base.gameObject, isGrey);
}
public Vector3 SavePosition()
{
_savedPosition = base.transform.localPosition;
return _savedPosition.Value;
}
public void RestoreSavedPosition()
{
base.transform.localPosition = _savedPosition.Value;
}
public IEnumerator DisablePanel(string text)
{
ShowMaintenance();
yield return null;
_maintenancePlate.SetText(text);
}
}