Files
SVSimServer/SVSim.BattleEngine/Engine/SkillCompareFuncCreator.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

123 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Wizard.Battle;
public static class SkillCompareFuncCreator
{
public static readonly string Clan = "Clan";
public static readonly string Tribe = "Tribe";
public static readonly string Cost = "Cost";
public static readonly string BaseCost = "BaseCost";
public static readonly string BaseAtk = "BaseAtk";
public static readonly string BaseLife = "BaseLife";
public static readonly string Atk = "Atk";
public static readonly string Life = "Life";
public static readonly string MaxLife = "MaxLife";
public static readonly string ChantCount = "ChantCount";
public static readonly string BuffCount = "BuffCount";
public static readonly string BuffLifeCount = "BuffLifeCount";
public static readonly string AttackableCount = "AttackableCount";
public static readonly string MaxAttackableCount = "MaxAttackableCount";
public static readonly string CardId = "CardId";
public static readonly string LastLife = "LastLife";
public static readonly string GenericValue = "GenericValue";
public static readonly string ChangeMaxLifeCount = "ChangeMaxLifeCount";
public static TSource FindMin<TSource, TResult>(this IEnumerable<TSource> self, Func<TSource, TResult> selector)
{
return self.First((TSource c) => selector(c).Equals(self.Min(selector)));
}
public static TSource FindMax<TSource, TResult>(this IEnumerable<TSource> self, Func<TSource, TResult> selector)
{
return self.First((TSource c) => selector(c).Equals(self.Max(selector)));
}
public static Func<int, int, bool> Create(string op)
{
return op switch
{
"=" => (int a, int b) => a == b,
"!=" => (int a, int b) => a != b,
"<=" => (int a, int b) => a <= b,
">=" => (int a, int b) => a >= b,
"<" => (int a, int b) => a < b,
">" => (int a, int b) => a > b,
_ => (int a, int b) => false,
};
}
public static Func<int, int, IReadOnlyBattleCardInfo, IEnumerable<IReadOnlyBattleCardInfo>, bool> Create(string op, string propertyName)
{
Func<int, int, bool> compareFunc = null;
bool searchMax = false;
switch (op)
{
case "=":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a == b;
case "!=":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a != b;
case "<=":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a <= b;
case ">=":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a >= b;
case "<":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a < b;
case ">":
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => a > b;
case "<:=":
compareFunc = (int a, int b) => a <= b;
searchMax = true;
break;
case ">:=":
compareFunc = (int a, int b) => a >= b;
break;
case "<:":
compareFunc = (int a, int b) => a < b;
searchMax = true;
break;
case ">:":
compareFunc = (int a, int b) => a > b;
break;
default:
return (int a, int b, IReadOnlyBattleCardInfo c, IEnumerable<IReadOnlyBattleCardInfo> cards) => false;
}
return delegate(int a, int number, IReadOnlyBattleCardInfo card, IEnumerable<IReadOnlyBattleCardInfo> cards)
{
Type typeFromHandle = typeof(BattleCardBase);
PropertyInfo prop = typeFromHandle.GetProperty(propertyName);
IEnumerable<IReadOnlyBattleCardInfo> enumerable = cards.Where((IReadOnlyBattleCardInfo c) => compareFunc(int.Parse(prop.GetValue(c, null).ToString()), number));
if (enumerable.Count() > 0)
{
IReadOnlyBattleCardInfo obj = (searchMax ? enumerable.FindMax((IReadOnlyBattleCardInfo c) => int.Parse(prop.GetValue(c, null).ToString())) : enumerable.FindMin((IReadOnlyBattleCardInfo c) => int.Parse(prop.GetValue(c, null).ToString())));
int num = int.Parse(prop.GetValue(obj, null).ToString());
if (num == -1)
{
return false;
}
return int.Parse(prop.GetValue(card, null).ToString()) == num;
}
return false;
};
}
}