Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Operation/SimulateSkillCreator.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

28 lines
984 B
C#

using Wizard.Battle.Card;
using Wizard.Battle.Resource;
namespace Wizard.Battle.Operation;
public class SimulateSkillCreator : SkillCreator
{
public SimulateSkillCreator(BattleCardBase ownerCard, BattlePlayerBase selfBattlePlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr battleResourceMgr)
: base(ownerCard, selfBattlePlayer, opponentBattlePlayer, battleResourceMgr)
{
}
protected override ISkillSelectFilter CreateRandomSelectFilter(string count)
{
return new SimulateRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
}
protected override ISkillSelectFilter CreateIdNoDuplicationRandomSelectFilter(string count)
{
return new SimulateIdNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
}
protected override ISkillSelectFilter CreateCostNoDuplicationRandomSelectFilter(string count)
{
return new SimulateCostNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
}
}