Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SpeedChallengeInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

44 lines
1.0 KiB
C#

using System;
using LitJson;
namespace Wizard;
public class SpeedChallengeInfo
{
public DateTime Begin { get; private set; }
public DateTime ApplyEnd { get; private set; }
public DateTime Announce { get; private set; }
public DateTime End { get; private set; }
public string Message { get; private set; }
public string ApplyUrl { get; private set; }
public SpeedChallengeInfo(JsonData data)
{
Parse(data);
}
private void Parse(JsonData data)
{
if (data.TryGetValue("schedule", out var value))
{
Begin = DateTime.Parse(value["begin_time"].ToString());
ApplyEnd = DateTime.Parse(value["apply_end_time"].ToString());
Announce = DateTime.Parse(value["announce_time"].ToString());
End = DateTime.Parse(value["end_time"].ToString());
}
if (data.TryGetValue("dialog_message", out var value2))
{
Message = value2.ToString().Replace("\\n", "\n");
}
if (data.TryGetValue("apply_url", out var value3))
{
ApplyUrl = value3.ToString();
}
}
}