Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Requests/Practice/PracticeFinishRequest.cs
2026-05-23 14:18:18 -04:00

31 lines
1.2 KiB
C#

using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Practice;
[MessagePackObject]
public class PracticeFinishRequest : BaseRequest
{
[Key("deck_no")] public int DeckNo { get; set; }
[Key("is_win")] public int IsWin { get; set; }
[Key("evolve_count")] public int EvolveCount { get; set; }
[Key("total_turn")] public int TotalTurn { get; set; }
[Key("enemy_class_id")] public int EnemyClassId { get; set; }
[Key("difficulty")] public int Difficulty { get; set; }
[Key("deck_format")] public int DeckFormat { get; set; }
[Key("class_id")] public int ClassId { get; set; }
[Key("mission")] public Dictionary<string, int>? Mission { get; set; }
/// <summary>
/// JSON blob — `recovery_single.json` serialized to string. Always present; not validated
/// server-side (audit-flagged as out of scope for v1).
/// </summary>
[Key("recovery_data")] public string? RecoveryData { get; set; }
/// <summary>
/// Misspelled the same way in every solo finish endpoint — preserved on the wire.
/// See spec note on practice-finish.md.
/// </summary>
[Key("prosessing_time_data")] public List<string>? ProsessingTimeData { get; set; }
}