31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Practice;
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[MessagePackObject]
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public class PracticeFinishRequest : BaseRequest
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{
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[Key("deck_no")] public int DeckNo { get; set; }
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[Key("is_win")] public int IsWin { get; set; }
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[Key("evolve_count")] public int EvolveCount { get; set; }
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[Key("total_turn")] public int TotalTurn { get; set; }
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[Key("enemy_class_id")] public int EnemyClassId { get; set; }
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[Key("difficulty")] public int Difficulty { get; set; }
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[Key("deck_format")] public int DeckFormat { get; set; }
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[Key("class_id")] public int ClassId { get; set; }
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[Key("mission")] public Dictionary<string, int>? Mission { get; set; }
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/// <summary>
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/// JSON blob — `recovery_single.json` serialized to string. Always present; not validated
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/// server-side (audit-flagged as out of scope for v1).
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/// </summary>
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[Key("recovery_data")] public string? RecoveryData { get; set; }
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/// <summary>
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/// Misspelled the same way in every solo finish endpoint — preserved on the wire.
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/// See spec note on practice-finish.md.
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/// </summary>
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[Key("prosessing_time_data")] public List<string>? ProsessingTimeData { get; set; }
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}
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