DoMatchingInternal calls IMatchingPairUpService.TryPairAsync, then maps: - null result → 3002 RETRY (empty node_server_url, no battle_id) - IsAiFallback → 3011 AI_BATTLE_MATCHING_SUCCEEDED - IsOwner → 3007 SUCCEEDED_OWNER (cache pickup) - joiner → 3004 SUCCEEDED BuildForRankBattleAsync's InvalidOperationException (typically "no deck for format") surfaces as 3001 ILLEGAL so the client shows the matchmaking-error dialog rather than retrying. card_master_id is a placeholder (0) per the per-battle card-master split deferral. AI-fallback timing is covered by InProcessPairUp unit tests; controller tests focus on the wire mapping (3002, 3004, 3007). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
168 lines
6.4 KiB
C#
168 lines
6.4 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database.Enums;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// Rank battle family — covers rotation/unlimited human PvP + AI variants. Crossover
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/// is out of scope (no AI variant; human-only). Multi-prefix URLs (rotation_rank_battle/,
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/// unlimited_rank_battle/, ai_*_rank_battle/, rank_battle/) require explicit absolute
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/// route attributes on each action; the controller doesn't extend SVSimController's
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/// [Route("[controller]")] convention.
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/// </summary>
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[ApiController]
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[Authorize(AuthenticationSchemes = SteamAuthenticationConstants.SchemeName)]
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public sealed class RankBattleController : ControllerBase
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{
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private readonly IMatchingPairUpService _pairUp;
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private readonly IMatchingBridge _bridge;
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private readonly IMatchContextBuilder _ctxBuilder;
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private readonly IBotRoster _botRoster;
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private readonly ILogger<RankBattleController> _log;
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public RankBattleController(
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IMatchingPairUpService pairUp,
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IMatchingBridge bridge,
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IMatchContextBuilder ctxBuilder,
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IBotRoster botRoster,
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ILogger<RankBattleController> log)
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{
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_pairUp = pairUp;
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_bridge = bridge;
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_ctxBuilder = ctxBuilder;
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_botRoster = botRoster;
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_log = log;
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}
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private bool TryGetViewerId(out long viewerId)
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{
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viewerId = 0;
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var claim = User.Claims.FirstOrDefault(c => c.Type == ShadowverseClaimTypes.ViewerIdClaim)?.Value;
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return claim is not null && long.TryParse(claim, out viewerId);
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}
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[HttpPost("/rotation_rank_battle/do_matching")]
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public Task<IActionResult> DoMatchingRotation([FromBody] DoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal("rotation_rank_battle", Format.Rotation, req, ct);
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[HttpPost("/unlimited_rank_battle/do_matching")]
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public Task<IActionResult> DoMatchingUnlimited([FromBody] DoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal("unlimited_rank_battle", Format.Unlimited, req, ct);
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[HttpPost("/ai_rotation_rank_battle/start")]
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public Task<IActionResult> AiStartRotation(CancellationToken ct)
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=> AiStartInternal(Format.Rotation, ct);
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[HttpPost("/ai_unlimited_rank_battle/start")]
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public Task<IActionResult> AiStartUnlimited(CancellationToken ct)
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=> AiStartInternal(Format.Unlimited, ct);
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/// <summary>
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/// Shared finish handler — RankBattleFinishTask parses the same wire shape for
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/// all four URLs and routes server-side by URL (vs IsAINetwork flag in the client).
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/// Stubbed for Phase 3: echo battle_result, emit zeros elsewhere. Real rank
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/// progression math is a separate spec.
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/// </summary>
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[HttpPost("/rotation_rank_battle/finish")]
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[HttpPost("/unlimited_rank_battle/finish")]
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[HttpPost("/ai_rotation_rank_battle/finish")]
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[HttpPost("/ai_unlimited_rank_battle/finish")]
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public IActionResult Finish([FromBody] RankBattleFinishRequestDto req)
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{
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if (!TryGetViewerId(out var _)) return Unauthorized();
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return Ok(new RankBattleFinishResponseDto
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{
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BattleResult = req.BattleResult,
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// All other fields default to 0 in the DTO (ClassLevel defaults to 1).
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});
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}
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[HttpPost("/rank_battle/force_finish")]
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public IActionResult ForceFinish()
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{
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if (!TryGetViewerId(out var _)) return Unauthorized();
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return Ok(new { });
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}
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[HttpPost("/rank_battle/add_client_log")]
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[HttpPost("/rank_battle/add_all_client_log")]
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[HttpPost("/rank_battle/add_last_turn_log")]
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public IActionResult AddClientLog()
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{
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if (!TryGetViewerId(out var _)) return Unauthorized();
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return Ok(new { });
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}
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[HttpPost("/rank_battle/get_latest_master_point")]
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public IActionResult GetLatestMasterPoint()
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{
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if (!TryGetViewerId(out var _)) return Unauthorized();
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return Ok(new { });
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}
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private async Task<IActionResult> DoMatchingInternal(string mode, Format format, DoMatchingRequestDto req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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MatchContext ctx;
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try
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{
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ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format);
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}
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catch (InvalidOperationException ex)
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{
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// Most likely cause: viewer has no deck for this format. Surface as 3001
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// RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard matchmaking-error
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// dialog rather than retrying forever.
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_log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt}; returning 3001.", vid, format);
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return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
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}
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var paired = await _pairUp.TryPairAsync(mode, new BattlePlayer(vid, ctx), ct);
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if (paired is null)
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{
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// Parked. 3002 RETRY. node_server_url must be present as empty string —
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// client's DoMatchingBase parser calls .ToString() without a guard.
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = 3002,
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NodeServerUrl = "",
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});
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}
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// Owner cache-pickup → 3007 (PvP) or 3011 (AI fallback).
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// Joiner (only PvP) → 3004.
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var state = paired switch
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{
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{ IsAiFallback: true } => 3011,
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{ IsOwner: true } => 3007,
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_ => 3004,
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};
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = state,
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BattleId = paired.Match.BattleId,
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NodeServerUrl = paired.Match.NodeServerUrl,
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// Placeholder per spec § Out of scope — per-battle card-master split is deferred.
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CardMasterId = 0,
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});
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}
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// Filled in by Task 10.
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private Task<IActionResult> AiStartInternal(Format format, CancellationToken ct)
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{
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if (!TryGetViewerId(out var _)) return Task.FromResult<IActionResult>(Unauthorized());
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// Placeholder; real impl arrives in Task 10.
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return Task.FromResult<IActionResult>(Ok(new AiBattleStartResponseDto { AiId = -1 }));
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}
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}
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