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b75eb512eac6b7a217c86ead83d8530744f3af10
SVSimServer/SVSim.BattleNode/Sessions
History
gamer147 b75eb512ea docs(battle-node): refresh ScriptedBotParticipant <remarks> to match Phase 2 wiring
Task 1's refactor made BattleSession read other.Context for the
Matched / BattleStart opponent half, but the class doc still claimed
the Context was ignored. Update it to match the new wiring.
2026-06-01 21:23:09 -04:00
..
Participants
docs(battle-node): refresh ScriptedBotParticipant <remarks> to match Phase 2 wiring
2026-06-01 21:23:09 -04:00
BattleFinishReason.cs
feat(battle-node): add BattleType, BattleFinishReason, BattlePlayer
2026-06-01 19:53:31 -04:00
BattleSession.cs
refactor(battle-node): generalise BuildMatched/BuildBattleStart for PvP
2026-06-01 21:16:11 -04:00
BattleSessionPhase.cs
fix(battle-node): real mulligan card replacement + opponent TurnStart push
2026-06-01 08:30:44 -04:00
BattleType.cs
feat(battle-node): add BattleType, BattleFinishReason, BattlePlayer
2026-06-01 19:53:31 -04:00
IBattleParticipant.cs
feat(battle-node): add IBattleParticipant interface
2026-06-01 19:54:03 -04:00
IBattleSessionStore.cs
feat(battle-node): in-memory IBattleSessionStore + PendingBattle
2026-05-31 22:00:40 -04:00
InMemoryBattleSessionStore.cs
feat(battle-node): in-memory IBattleSessionStore + PendingBattle
2026-05-31 22:00:40 -04:00
PendingBattle.cs
refactor(battle-node): unify IMatchingBridge.RegisterBattle signature
2026-06-01 20:00:52 -04:00
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