Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/AssetRequestContext.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

23 lines
624 B
C#

using System;
namespace Cute;
public class AssetRequestContext
{
public Action<AssetHandle> callback { get; set; }
public AssetErrorState errorState { get; set; }
public Utility.LeanSemaphore semaphore { get; set; }
public bool preferSynchronousLoad { get; set; }
public AssetRequestContext(Action<AssetHandle> callback = null, Utility.LeanSemaphore semaphore = null, AssetErrorState errorState = null, bool preferSynchronousLoad = false)
{
this.callback = callback;
this.semaphore = semaphore;
this.errorState = errorState;
this.preferSynchronousLoad = preferSynchronousLoad;
}
}