Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIAtlasManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

477 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class UIAtlasManager
{
public enum AssetBundleNames
{
MypageComon,
Battle,
BattleLang,
RoomMatch,
AreaSelect,
DeckEdit,
Arena,
Gacha,
Profile,
Ranking,
Friend,
CardFrame,
CardFramePhantom,
Tournament,
Quest,
Scenario,
Bingo,
RedEtherCampaign,
NeutralPopularityVote,
BossRush,
Max
}
private List<UIAtlas> _atlasList = new List<UIAtlas>();
private List<UIAtlas> _residentAtlasList = new List<UIAtlas>();
private List<string> _loadPath;
private bool _isLoadFinish;
private HashSet<AssetBundleNames> _loadedAtlasHash = new HashSet<AssetBundleNames>();
private bool IsTutorialFinish()
{
if (Data.Load != null && Data.Load.data != null && Data.Load.data._userTutorial.tutorial_step != 100)
{
return true;
}
return false;
}
public void LoadCurrentScene(Action callback = null)
{
if (_isLoadFinish && callback != null)
{
callback();
return;
}
if (_loadPath == null)
{
_loadPath = new List<string>();
_atlasList = new List<UIAtlas>();
}
else
{
_loadPath.Clear();
_atlasList.Clear();
}
HashSet<AssetBundleNames> assetBundleNameSet = GetLoadTargetSet(UIManager.GetInstance().GetCurrentScene());
if (IsTutorialFinish())
{
assetBundleNameSet.Add(AssetBundleNames.AreaSelect);
assetBundleNameSet.Add(AssetBundleNames.Battle);
}
UpdateAssetPathFromAssetBundleNames(assetBundleNameSet);
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadPath, delegate
{
foreach (AssetBundleNames item in assetBundleNameSet)
{
UnityEngine.Object listData = Toolbox.ResourcesManager.LoadObject<GameObject>(GetAtlasPath(item, null, isload: true));
AddAssetObjList(listData);
}
_isLoadFinish = true;
foreach (AssetBundleNames item2 in assetBundleNameSet)
{
_loadedAtlasHash.Add(item2);
}
if (callback != null)
{
callback();
}
}));
}
public void RemoveSceneAtlas(UIManager.ViewScene inLeaveScene)
{
HashSet<AssetBundleNames> loadTargetSet = GetLoadTargetSet(inLeaveScene);
HashSet<AssetBundleNames> hashSet = new HashSet<AssetBundleNames>(_loadedAtlasHash);
hashSet.ExceptWith(loadTargetSet);
List<string> list = new List<string>(hashSet.ToList().Count);
foreach (AssetBundleNames item in hashSet)
{
list.Add(GetAtlasPath(item, null));
}
if (list.Count != 0)
{
Toolbox.ResourcesManager.RemoveAssetGroup(list);
}
foreach (AssetBundleNames loop_name in hashSet)
{
_loadedAtlasHash.RemoveWhere((AssetBundleNames x) => (x == loop_name) ? true : false);
}
}
public string GetAtlasPath(AssetBundleNames assetname, string singlebundlename = "", bool isload = false)
{
string result = "";
if (isload)
{
if (string.IsNullOrEmpty(singlebundlename))
{
switch (assetname)
{
case AssetBundleNames.MypageComon:
result = "Ui/TextureAtlas/MyPageSubTextureAtlas/" + assetname;
break;
case AssetBundleNames.Battle:
result = "Ui/TextureAtlas/BattleTextureAtlas/" + assetname;
break;
case AssetBundleNames.BattleLang:
result = "Uilang/TextureAtlas/BattleLangTextureAtlas/" + assetname;
break;
case AssetBundleNames.RoomMatch:
result = "Ui/TextureAtlas/RoomMatchAtlas/" + assetname;
break;
case AssetBundleNames.AreaSelect:
result = "Ui/TextureAtlas/AreaSelectTextureAtlas/" + assetname;
break;
case AssetBundleNames.DeckEdit:
result = "Ui/TextureAtlas/DeckEditTextureAtlas/" + assetname;
break;
case AssetBundleNames.Arena:
result = "Ui/TextureAtlas/ArenaTextureAtlas/" + assetname;
break;
case AssetBundleNames.Gacha:
result = "Ui/TextureAtlas/GachaTextureAtlas/" + assetname;
break;
case AssetBundleNames.Profile:
result = "Ui/TextureAtlas/Profile/" + assetname;
break;
case AssetBundleNames.Ranking:
result = "Ui/TextureAtlas/Ranking/" + assetname;
break;
case AssetBundleNames.Friend:
result = "Ui/TextureAtlas/Friend/" + assetname;
break;
case AssetBundleNames.CardFrame:
result = "Ui/TextureAtlas/CardFrame/" + assetname;
break;
case AssetBundleNames.CardFramePhantom:
result = "Ui/TextureAtlas/CardFramePhantom/" + assetname;
break;
case AssetBundleNames.Tournament:
result = "Ui/TextureAtlas/Tournament/" + assetname;
break;
case AssetBundleNames.Quest:
result = "Ui/TextureAtlas/Quest/" + assetname;
break;
case AssetBundleNames.Scenario:
result = "Ui/TextureAtlas/Scenario/" + assetname;
break;
case AssetBundleNames.Bingo:
result = "Ui/TextureAtlas/BingoTextureAtlas/" + assetname;
break;
case AssetBundleNames.RedEtherCampaign:
result = "Ui/TextureAtlas/RedEtherCampaign/" + assetname;
break;
case AssetBundleNames.NeutralPopularityVote:
result = $"Ui/TextureAtlas/PopularityVote/{assetname}";
break;
case AssetBundleNames.BossRush:
result = $"Ui/TextureAtlas/BossRush/{assetname}";
break;
}
}
else
{
switch (assetname)
{
case AssetBundleNames.MypageComon:
result = "Ui/TextureAtlas/MyPageSubTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.Battle:
result = "Ui/TextureAtlas/BattleTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.BattleLang:
result = "Uilang/TextureAtlas/BattleLangTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.RoomMatch:
result = "Ui/TextureAtlas/RoomMatchAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.AreaSelect:
result = "Ui/TextureAtlas/AreaSelectTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.Arena:
result = "Ui/TextureAtlas/ArenaTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.Gacha:
result = "Ui/TextureAtlas/GachaTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.Profile:
result = "Ui/TextureAtlas/Profile/" + singlebundlename.ToString();
break;
case AssetBundleNames.Ranking:
result = "Ui/TextureAtlas/Ranking/" + singlebundlename.ToString();
break;
case AssetBundleNames.Friend:
result = "Ui/TextureAtlas/Friend/" + singlebundlename.ToString();
break;
case AssetBundleNames.Tournament:
result = "Ui/TextureAtlas/Tournament/" + singlebundlename.ToString();
break;
case AssetBundleNames.Quest:
result = "Ui/TextureAtlas/Quest/" + singlebundlename.ToString();
break;
case AssetBundleNames.Scenario:
result = "Ui/TextureAtlas/Scenario/" + singlebundlename.ToString();
break;
case AssetBundleNames.Bingo:
result = "Ui/TextureAtlas/BingoTextureAtlas/" + singlebundlename.ToString();
break;
case AssetBundleNames.RedEtherCampaign:
result = "Ui/TextureAtlas/RedEtherCampaign/" + singlebundlename.ToString();
break;
case AssetBundleNames.NeutralPopularityVote:
result = "Ui/TextureAtlas/PopularityVote/" + singlebundlename;
break;
case AssetBundleNames.BossRush:
result = "Ui/TextureAtlas/BossRush/" + singlebundlename;
break;
}
}
}
else
{
string text = "ui_";
string text2 = "";
if (string.IsNullOrEmpty(singlebundlename))
{
if (assetname == AssetBundleNames.BattleLang)
{
text = "uilang_";
}
text2 = assetname.ToString().ToLower();
}
else
{
if (singlebundlename.ToString().ToLower().Contains("battlelang"))
{
text = "uilang_";
}
text2 = singlebundlename.ToString().ToLower();
}
result = text + text2 + ".unity3d";
}
return result;
}
public void AddResidentAtlas(AssetBundleNames atlasName)
{
string atlasPath = GetAtlasPath(atlasName, null, isload: true);
UIAtlas component = Toolbox.ResourcesManager.LoadObject<GameObject>(atlasPath).GetComponent<UIAtlas>();
_residentAtlasList.Add(component);
}
public void RemoveResidentAtlas(AssetBundleNames atlasName)
{
string name = atlasName.ToString();
int num = _residentAtlasList.FindIndex((UIAtlas atlas) => atlas.name == name);
if (num < 0)
{
Debug.LogError("not found in resident atlas list : " + name);
}
else
{
_residentAtlasList.RemoveAt(num);
}
}
private HashSet<AssetBundleNames> GetLoadTargetSet(UIManager.ViewScene scene)
{
HashSet<AssetBundleNames> hashSet = new HashSet<AssetBundleNames>();
switch (scene)
{
case UIManager.ViewScene.MyPage:
hashSet.Add(AssetBundleNames.MypageComon);
break;
case UIManager.ViewScene.Battle:
case UIManager.ViewScene.RankMatch:
hashSet.Add(AssetBundleNames.Battle);
hashSet.Add(AssetBundleNames.BattleLang);
hashSet.Add(AssetBundleNames.Arena);
break;
case UIManager.ViewScene.Room:
hashSet.Add(AssetBundleNames.RoomMatch);
break;
case UIManager.ViewScene.StorySelectPage:
case UIManager.ViewScene.StorySelectionWorld:
case UIManager.ViewScene.AreaSelect:
case UIManager.ViewScene.StoryChapterSelectionFlowChart:
hashSet.Add(AssetBundleNames.AreaSelect);
break;
case UIManager.ViewScene.RedEtherCampaignLobby:
hashSet.Add(AssetBundleNames.AreaSelect);
hashSet.Add(AssetBundleNames.RedEtherCampaign);
break;
case UIManager.ViewScene.DeckCardEdit:
case UIManager.ViewScene.CardAllList:
case UIManager.ViewScene.CardDestruct:
case UIManager.ViewScene.SealedDeckEdit:
hashSet.Add(AssetBundleNames.DeckEdit);
break;
case UIManager.ViewScene.TwoPick:
hashSet.Add(AssetBundleNames.MypageComon);
hashSet.Add(AssetBundleNames.Arena);
break;
case UIManager.ViewScene.Sealed:
case UIManager.ViewScene.Colosseum:
case UIManager.ViewScene.CompetitionLobby:
hashSet.Add(AssetBundleNames.Arena);
break;
case UIManager.ViewScene.SealedCardPackOpen:
case UIManager.ViewScene.Gacha:
case UIManager.ViewScene.BuildDeckPurchasePage:
case UIManager.ViewScene.CardSleevePurchasePage:
case UIManager.ViewScene.ClassSkinPurchasePage:
hashSet.Add(AssetBundleNames.Gacha);
break;
case UIManager.ViewScene.Bingo:
hashSet.Add(AssetBundleNames.Bingo);
hashSet.Add(AssetBundleNames.Quest);
break;
case UIManager.ViewScene.Profile:
case UIManager.ViewScene.CrossoverPortal:
hashSet.Add(AssetBundleNames.Profile);
break;
case UIManager.ViewScene.Ranking:
hashSet.Add(AssetBundleNames.Ranking);
break;
case UIManager.ViewScene.Gathering:
hashSet.Add(AssetBundleNames.Friend);
hashSet.Add(AssetBundleNames.Ranking);
hashSet.Add(AssetBundleNames.Tournament);
break;
case UIManager.ViewScene.Guild:
case UIManager.ViewScene.Friend:
hashSet.Add(AssetBundleNames.Friend);
hashSet.Add(AssetBundleNames.Ranking);
break;
case UIManager.ViewScene.LotteryPage:
hashSet.Add(AssetBundleNames.Arena);
hashSet.Add(AssetBundleNames.Quest);
break;
case UIManager.ViewScene.QuestSelectionPage:
hashSet.Add(AssetBundleNames.Quest);
hashSet.Add(AssetBundleNames.BossRush);
break;
case UIManager.ViewScene.Scenario:
case UIManager.ViewScene.Scenario2:
hashSet.Add(AssetBundleNames.Scenario);
break;
case UIManager.ViewScene.NeutralPopularityVote:
hashSet.Add(AssetBundleNames.NeutralPopularityVote);
break;
case UIManager.ViewScene.BossRushLobby:
hashSet.Add(AssetBundleNames.BossRush);
hashSet.Add(AssetBundleNames.Arena);
hashSet.Add(AssetBundleNames.Quest);
break;
case UIManager.ViewScene.FreePackCampaign:
hashSet.Add(AssetBundleNames.Arena);
break;
}
return hashSet;
}
private void UpdateAssetPathFromAssetBundleNames(HashSet<AssetBundleNames> assetBundleNameSet)
{
_loadPath.Clear();
foreach (AssetBundleNames item in assetBundleNameSet)
{
string atlasPath = GetAtlasPath(item);
_loadPath.Add(atlasPath);
}
}
private void AddAssetObjList(UnityEngine.Object listData)
{
try
{
UIAtlas component = ((GameObject)listData).GetComponent<UIAtlas>();
if (component != null)
{
_atlasList.Add(component);
}
}
catch
{
}
}
public List<UIAtlas> GetAtlasList()
{
return _residentAtlasList.Union(_atlasList).ToList();
}
public bool getAssetBundleEnd()
{
return _isLoadFinish;
}
public void setAssetBundleEnd(bool flag)
{
_isLoadFinish = flag;
}
public void OnDestroyView(UIManager.ViewScene scene)
{
foreach (AssetBundleNames item in GetLoadTargetSet(scene))
{
string atlasPath = GetAtlasPath(item);
Toolbox.AssetManager.UnloadAsset(atlasPath);
}
}
public void AttachAtlas(List<GameObject> obj_list, bool isTargetChildren = true)
{
List<UIAtlas> atlasList = GetAtlasList();
if (atlasList == null || atlasList.Count <= 0)
{
return;
}
List<UISprite> list = new List<UISprite>();
for (int i = 0; i < obj_list.Count; i++)
{
UISprite[] collection = (isTargetChildren ? obj_list[i].GetComponentsInChildren<UISprite>(includeInactive: true) : UnityEngine.Object.FindObjectsOfType<UISprite>());
list.AddRange(collection);
}
for (int j = 0; j < list.Count; j++)
{
UISprite uISprite = list[j];
string spriteName = uISprite.spriteName;
if (uISprite.atlas != null || string.IsNullOrEmpty(spriteName) || spriteName == "collider")
{
continue;
}
foreach (UIAtlas item in atlasList)
{
foreach (UISpriteData sprite in item.spriteList)
{
if (spriteName == sprite.name)
{
uISprite.atlas = item;
goto end_IL_00f1;
}
}
continue;
end_IL_00f1:
break;
}
}
}
}