- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
using System;
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using System.Linq;
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using UnityEngine;
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namespace Wizard;
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public class StoryChapterSelectDialog : MonoBehaviour
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{
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[SerializeField]
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private GameObject _originalObject;
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[SerializeField]
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private Transform _objRoot;
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[SerializeField]
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private UILabel _descriptionText;
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public void Initialize(ScenarioSummary scenarioSummary, StoryChapterData chapterData, Action<StoryChapterData.SubChapterData> unitReadAction, Action allReadAction)
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{
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string chapterId = chapterData.ChapterId;
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_descriptionText.text = Data.SystemText.Get("Story_0074", chapterId, chapterData.NextChapterId);
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_originalObject.gameObject.SetActive(value: false);
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bool isExistMaintenanceSubChapter = chapterData.SubChapterDatas.Any((StoryChapterData.SubChapterData item) => item.IsMaintenanceChapter);
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GameObject obj = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
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obj.SetActive(value: true);
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obj.GetComponent<SubChapterStorySectionBtn>().AllRead(allReadAction, chapterData.AllReadButtonPath, isExistMaintenanceSubChapter);
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foreach (StoryChapterData.SubChapterData subChapterData in chapterData.SubChapterDatas)
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{
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GameObject obj2 = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
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obj2.SetActive(value: true);
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obj2.GetComponent<SubChapterStorySectionBtn>().UnitRead(scenarioSummary.GetData(chapterId, subChapterData.SubChapterId), subChapterData, unitReadAction);
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}
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_objRoot.GetComponent<UIGrid>().Reposition();
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}
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}
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