Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SimulationResult.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

41 lines
962 B
C#

using System.Collections.Generic;
namespace Wizard;
public class SimulationResult
{
public AIVirtualActionInfo FirstActionInfo;
public AIVirtualField BestResultField;
public List<AIVirtualActionInfo> ActionSequence;
public int MinActionLengthOfLethal;
public float MaxFieldValue { get; set; }
public float MaxFieldValueAtSelfTurnEnd { get; set; }
public float MaxFieldValueFirstSkill { get; set; }
public AISelectedTargetInfoSet SelectedTargets { get; set; }
public bool IsLethalPlan { get; set; }
public bool IsRecentlyUpdated { get; set; }
public SimulationResult()
{
MaxFieldValue = float.MinValue;
MaxFieldValueAtSelfTurnEnd = float.MinValue;
FirstActionInfo = null;
BestResultField = null;
ActionSequence = null;
MaxFieldValueFirstSkill = float.MinValue;
SelectedTargets = null;
IsLethalPlan = false;
MinActionLengthOfLethal = int.MaxValue;
IsRecentlyUpdated = false;
}
}