Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GuildInputDescriptionDialog.cs

26 lines
366 B
C#

using UnityEngine;
namespace Wizard;
public class GuildInputDescriptionDialog : MonoBehaviour
{
[SerializeField]
private UIInput _inputText;
[SerializeField]
private UILabel _labelText;
public string InputValue
{
get
{
return _inputText.value;
}
set
{
_inputText.value = value;
_labelText.text = value;
}
}
}